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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. Hello, Currently the placement of the default ship ladders is pretty bad. The ladders on both hulls are asymmetrical, the right ladder being placed more to the front of the ship. Besides this, on the small ship the left ladder is placed a bit above the hull: But most important, I would like to have the ability to remove the ladder within 2 minutes of spawning the hull. Currently the only other way is by using explosives, which damage the hull which can't be...
  2. WijkagentAdrie

    RESOLVED 0.6 bugs

    Anyone can add here as you play, I'll kick off: The steam engine which looks like a train boiler has problems with it's size, it keeps saying it's outside the vehicle boundaries, When hovering with the mouse over the coyns shop icon (after pressing esc), it reads Ylands codex. Edit: I'm unable to use the different color layers on for example the car parts. Painting either of them colors both of them that color. Nor can I pick the 2nd or 3rd color.
  3. Hello! I'm hoping to get a discussion going (also with the rest of the players!) about block limitations. I've tried to find the limit of what's possible for both the game and the editor when building my Modular Stadium: Whether using the play area or not, high or low graphics or not, the game will keep stuttering when moving/driving around, probably when loading blocks. The result is that it's not really doable to have a race in there. My PC specs are i7 5700, 8GB...
  4. Hello, I'm designing some buildings now in the editor, and I noticed that when the part count goes up the editor starts to struggle. When deleting an entire group of blocks, only half of the blocks get deleted when you try to delete them, some blocks are unable to delete at all. When grouping a quiet large amount of blocks it can freeze the game for 5-10 minutes. My PC specs are quite good and should be capable of handling this easier, also the functions...
  5. WijkagentAdrie

    RESOLVED Rendering issues

    I've found a few rendering issues/bugs: First of, the sleeping mats stop being rendered when they are still in vision. I believe that it takes the rolled up version to "check" whether it still needs to be rendered. Here are some screenshots to show what I mean: I was slowly looking up, and when the "rolled up position" of the sleeping mats is no longer in vision, the entire sleeping mat disappears. The second issue is layering with ice blocks: The angle at which...
  6. Heya! I've found a wetsuit, so I decided to mine some sand/stone from the sea bottom to make an artificial island But what happens is that whenever you mine underwater, "air pockets" get created on the place where you mine, and as soon as you get into one of those pockets, you automaticaly get teleported to the watersurface again. Adrie
  7. Hello, When approaching a group of offline players in Multiplayer dedicated, you simply freeze on a certain distance until all characters are loaded in. Especially on the spawn island this can take very long. Adrie
  8. I've made a custom gamemode, but whenever I host this on my server it won't show up in the serverbrowser. Creative/Explore work just fine. Adrie
  9. WijkagentAdrie

    RESOLVED Server list messed up

    I guess this is a luxury problem, but after E3 we now have so many players that the serverlist is all messed up. Would be nice to have the possibility to check if servers are dedicated, the amount of players, search, filters etc. Adrie
  10. 1) On my server, all clients seem to freeze when someone else is connecting or disconnecting. On connecting this takes a bit longer. 2) Also, sometimes the entire server freezes up, where you can only walk around but can't do anything else anymore. Rebooting the server usually fixes this. Sometimes even the entire savefile becomes corrupt although this hasn't happened in the 3 hours we've been playing today. I believe we mentioned this in the other topic...
  11. WijkagentAdrie

    RESOLVED Shipwreck despawning

    I'm not sure if it's a bug or intentional, but after a while the blocks/items on a sunken ship simply disappear, leaving only a hull. This makes it impossible to recover any items onboard the ship later on to salvage and just looks plain weird to see an empty hull on the bottom Would be better if the entire ship would either despawn to keep game performance nice, have the ship not despawn at all or have it slowly despawn/get more damaged over time, where...
  12. At the moment crafting in a dedicated server is bugged, if you have new items there won't be any new recipes added to the list. Tried this on my own remote server, have someone else try it on my server and tried it on someone elses server and it didn't work at all. Not even spawning tools/items would work.
  13. WijkagentAdrie

    RESOLVED Moving water problems

    I'll call it "moving water": when you dig a canal to your island or you explode a barrel on the ocean surface, the water will be slightly lower and behave different. At the coast it will be a bit higher than the land with weird edges, the water level is lower which means that the rafts and tiny boats float ABOVE the water (magic ) and you can clearly see the line between the normal ocean water and the new water. In the 2nd picture you can see the coastline in...
  14. WijkagentAdrie

    RESOLVED Ship Helm model

    The current ship helm model is actually about 3,5 blocks wide instead of 3 like it shows on the grid. See attached screenshot. Adrie
  15. Hello guys, Wanted to test how water physics work and make something nice in creative but for some reason the game keeps crashing. This happened quite a few times when I was " terraforming", both using explosive kegs and using the terraformer. I basically tried to make a huge hole and then let the water flow into it. Most crashes appeared when igniting the kegs, some just random while flying around. Also when I tried to build a ship hull I couldn't...
  16. The distances at which objects won't be rendered anymore or are rendered at a lower Level of Detail differ greatly depending on the block type. Because of this the rendering of ships or buildings at larger distances get really ugly: For example all the slopes and windows on my boat won't render, first you only see the normal cube blocks, stairs and railings. When getting closer the rest of the boat will render as well. Steps to reproduce: 1. Build a ship or house...
  17. Currently you can easily missclick with the annihilator when building a boat, effectively destroying your entire boat. This is extremely frustrating as you simply destroy an awful lot of work in a split second, either by mistake or faulty hitboxes. Please make a popup that asks whether you REALLY want to destroy your ship. Steps to reproduce: 1. Build a perfectly nice ship, preferably spend at least an hour on it. 2. Misplace a block on the hull. 3. Missclick...
  18. WijkagentAdrie

    RESOLVED Sail/mast Angle

    The angle the sail is at on the boat is not always correct. I think it has to do with the change of wind direction, because when you get out and in again the direction is usually correct again. Between crosswinds and having the wind from behind the sail angle is correct in general, if not for the bug mentioned above, however when sailing towards the wind the angle gets smaller again when it should get bigger, and should rapidly turn when you cross the wind...
  19. WijkagentAdrie

    Dev Diary #214 Update Lore

    This sounds like good news, I wish you guys the best of luck achieving your goals for the coming year!
  20. WijkagentAdrie

    Dev Diary #213 Feedback, please!

    I filled it out but I don't know why. There have been so many good suggestions from me, from others that have gone ignored. I feel that in general most features are lacking/incomplete, leading to a lack of possibilities. Crafting has been dumbed down multiple times to make things easier, which means there's less to do. Also creativity is something which happens mainly in the editor, whilst in exploration you lose 99% of the possibilities of placing items...
  21. WijkagentAdrie

    Dev Diary #202 New Beginnings

    I'll use this as my wish list for ships. I think the exact ship in the screenshot is my biggest issue with ships: 99% of ships in Ylands look like this. Currently ships don't allow for enough creativity. I've come up with solutions and ideas many times before, but I'm pretty sure that's been a few years ago, so I'll put it down again: Modular hulls, so we can have different length ships. Also different styles and different widths. They would have a bow, stern and (multiple)...
  22. WijkagentAdrie

    POSSIBLY Bigger and more varied sails

    I've pointed it out multiple times already that there are multiple other games which do this, even with completely custom/bespoke player built hulls. There's been loads of other suggestions about ships already anyways but nothing seems to ever come from it.
  23. WijkagentAdrie

    POSSIBLY Bigger and more varied sails

    I've written multiple posts/topics about what ships need as a fix to make them more fun. Please add the following: - Modular hulls, existing of multiple pieces, so you can make boats of varying lengths. - Hollow hulls: please make it possible to go inside the hulls. - Make wind/sailing actual fun. The wind (used to?) change every 2 seconds. Make it so that different sail types have different speeds on the wind direction and make the wind steadier. This way...
  24. WijkagentAdrie

    1.6: Trading Territories

    I love seeing my suggestions make it into the game - the building station really sounds awesome and like it will make building in survival worthwhile, I'll check it out ASAP. Does the building station also support dragging (and thus clipping) blocks? This would give people creative building power in survival games and thus being able to build really satisfying homes and other builds.
  25. WijkagentAdrie

    Aircraft suggestion topic

    Hello, After getting boats and with cars soon arriving, I thought let's look at what vehicle we can have next. The logical follow up would be aircraft I believe Aircraft can globally be divided into gliders, airships, helicopters and airplanes. Due to the great open seas connecting all relatively small islands, airships wouldn't make much sense (also due their massive size!) at the moment, and gliders and helicopters would have limited functionality as well. That's why...
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