Try the temperate biome, that's where I usually find mine, on the places already mentioned!
Adrie
edit: I just checked a "create" map, the resources per island are random there, regardless of biome.
WijkagentAdrie replied to Ane's topic in Dev Diaries
To add to that: active feedback from one of the community managers like you and even the developers really makes it far more satisfying to report bugs and come up with great suggestions! It gives the feeling of being heard and that the time invested by the community is being appreciated. It could be as little as the post you just made, the sneak peeks or responses to the bug/feedback topics
Adrie
I'm not sure if it's luck or actually true, but on all my 3 maps the ore location has been related to the island biome. Are you playing on the explore or create scenario? As "create" scenario's would only have 1 biome I guess you would be unable to find all the materials. Could anyone confirm that ore are biome based or biome exclusive?
Adrie
I still haven't found out how the spawning of materials works yet, also haven't had an island without any iron. It's usually on the top or halfway the big mountain (in case of explore scenario's). For other materials I build a boat like you suggested
Adrie
WijkagentAdrie replied to Ane's topic in Dev Diaries
I hope you guys don't take all my critique personal, so far I really enjoyed playing this game and the potential it has is huge. I can't wait to see where this is going!
Top priority:
-Indeed I'd like to play larger scenario's with my friends. There is very little fun in doing this game solo. Being able to play with friends will get many more players into this game.
0.19:
-I'd like to have modular boat hulls, so you can have multiple bows, sterns and middle sections. It would...
WijkagentAdrie replied to Aleš Ulm's topic in Dev Diaries
I've bought the game a few days ago and it has been a really awesome experience so far, I'm happy to see the high pace of development and the current state.
Regarding the boats: I'm curious about both the physics behind them (wind direction, centre of weight) and whether there will be a possibility to build a cargohold below the waterline.
Also, can we have modular boat hulls like Lego used to have? So you can have a bow, stern and a player defined...