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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    Iron Ore

    Try the temperate biome, that's where I usually find mine, on the places already mentioned! Adrie edit: I just checked a "create" map, the resources per island are random there, regardless of biome.
  2. WijkagentAdrie

    Sneak Peek #15

    To add to that: active feedback from one of the community managers like you and even the developers really makes it far more satisfying to report bugs and come up with great suggestions! It gives the feeling of being heard and that the time invested by the community is being appreciated. It could be as little as the post you just made, the sneak peeks or responses to the bug/feedback topics Adrie
  3. WijkagentAdrie

    Iron Ore

    I'm not sure if it's luck or actually true, but on all my 3 maps the ore location has been related to the island biome. Are you playing on the explore or create scenario? As "create" scenario's would only have 1 biome I guess you would be unable to find all the materials. Could anyone confirm that ore are biome based or biome exclusive? Adrie
  4. WijkagentAdrie

    Iron Ore

    I still haven't found out how the spawning of materials works yet, also haven't had an island without any iron. It's usually on the top or halfway the big mountain (in case of explore scenario's). For other materials I build a boat like you suggested Adrie
  5. WijkagentAdrie

    Sneak Peek #15

    I hope you guys don't take all my critique personal, so far I really enjoyed playing this game and the potential it has is huge. I can't wait to see where this is going! Top priority: -Indeed I'd like to play larger scenario's with my friends. There is very little fun in doing this game solo. Being able to play with friends will get many more players into this game. 0.19: -I'd like to have modular boat hulls, so you can have multiple bows, sterns and middle sections. It would be nice if we could choose the amount of middle sections, up to a maximum ofcourse, so we can choose multiple length/width combinations. Also we could have both more modern and more classic bows and sterns. -The ability to build below decks/below the waterline: I hope building below deck will be in upon release, since I feel this is one of the key features to make building a boat enjoyable as it gives way more options to build realistic looking boats. Building below decks is easy/possible with the current state of the game I believe, building below the waterline requires some changes to the way water behaves. Currently water goes through the bottom of the small boat as well. -Sail performance: It would be nice to have the sailing performance based on the actual ship/sails. For example square rigged ships sail faster with the wind coming from behind while lateen and bermuda rigged ships perform better with crosswinds. This concept could be further improved by taking the ships weight and hull type (for example the modular hulls I talked about) into consideration. More block options: -Currently I miss inverted triangle blocks, both in normal slopes and the flat slopes. Also more sloped options would be nice. -More options for different block types: the flat slope corners are only available in sandstone and regular stone. It would be nice to have those on other materials as well. -More colored variants of blocks: maybe have more wood types and all the blocks available. For example the oriental wood has 6 long beams at the moment while regular wood doesn't. -A paint system: the option to paint for example wood, so we can have more colorful boats and houses. Currently many materials don't blend together well due to the color palettes used. -More options for glass: Angled/sloped glass panes, uneven and even width glass panes etc. -Double doors: Currently the doors are not exactly in the middle of a block, and they will swing in opposite directions, therefor making double doors isn't possible right now. Flipping one of the doors upside down is possible with a few of the doors at the moment, but the doorhandle will be slightly lower/higher. General things that don't work 100% well, mainly visually: -Textures/block sizes: the current block sizes and their textures make it quite hard to make good looking houses: for example, the bricks are only in 2x2, so you can't make uneven width/length houses. If you instead choose to only use small 1x1 cubes the textures start to look repeating in a weird way. Things to consider: -Currently there is a limited amount of islands per map, and therefor a limited amount of space resources, mainly in the form of stone. It would be nice if the world would be "infinite" like for example on Minecraft, where new islands would generate when exploring. If you were to have a server with a large group of players the islands would soon be packed and there would be a fight over resources and free land. Have more options in the world generator: -Have the explore scenario editable via the world generator. -Currently the size difference among the islands is too small. It would be nice to have some really big islands and some really small ones, placed on variable distances. In case of the "infinite" world you could have island groups/formations. Thanks for taking the time to read this, I hope it helps improve the game even further! Adrie
  6. WijkagentAdrie

    Dev Diary #2

    I've bought the game a few days ago and it has been a really awesome experience so far, I'm happy to see the high pace of development and the current state. Regarding the boats: I'm curious about both the physics behind them (wind direction, centre of weight) and whether there will be a possibility to build a cargohold below the waterline. Also, can we have modular boat hulls like Lego used to have? So you can have a bow, stern and a player defined amount of middle pieces, to create different size boats? Adrie
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