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Showing results for tags 'mining'.
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Antimidation posted a question in Suggestions & FeedbackAside from the creative game mode where you can just place as many blocks as you want without needing resources, I think it might be great if you simply added in random veins of coal, iron, copper, gold, flint, clay, and saltpeter into the ground. This would make mining more interesting as you look for veins under ground as well as provide more resources to the islands. Keep the surface veins but also have it so we have to dig very deep to find more. It might also be cool to add trace amounts of each building material near the vein so we know we are close while digging.
New mining idea
proGURU posted a question in Suggestions & FeedbackWe know the metal ores are on the surface. But can we make it like 'non continuous' on the deeper aspect but abundant in quantity and we need like a metal detector to find ores? That way we can build tunnels and mining stations with incentive being large quantity of ores?
---Crow--- posted a question in Suggestions & FeedbackBack in the day, I used to play minecraft, this is primarily the reason for me purchasing ylands as I wanted another sandbox survival game to spend hours enjoying. I was thinking, currently the mining in ylands is ok, but I want that underground dusty feel as you mine for your precious iron or copper deep in a series of poly tunnels digging through stone and dirt trying to snag some rare earth metals (you can implement later for machines ect) as you scramble to get some source of light
Raw materials digging bug and container problems... And Tool Belt request once again?
ComR posted a question in Bugs & Technical IssuesHi, After many hours of play (70 or so), I have mines here and there and most of these contain materials levitating in the air - I canno't collect it, I cannot destroy it, however I can hit it with an axe or hammer. Today I was enlighted: It always happens when my inventory is full. It looks like this: I'm mining salpeter, for example, because Ylands to not fill slots to round 100 (in theory it does, but if your slot is 98 full and digged out ore chunk is more than 2, Ylands is trying to fill a new slot), so I usually have slots with ores like this: 99, 98, 99, 97, 96, 100, 100 and like so. But... if all slots are full our hero is not taking more ore (if it's more than 4 in this example), but red error appeares: "FAILED" and whole ore chunk after that is ureachable, cannot be "seen" (yes, you can see it, but there is no description anymore) or destroyed. Also any new digged out ores will be not added to the pile - fortunatelly. Another, not very important, but a bit annoying bug is breasking stones/flints/chunks and all other thing when your slots are full. For example, If I have 50 chuncks of stone and I don't needed, I open the window and click "break" with left CTRL. Then all chunks are turned into a gravel. In theory it should work nicely - I have soil container and I should have free slot from destroying stone, right? Well, no... The first, empty now slot, is filled with only one gravel (not soil container) and whole rest lands on the floor... So, I have to pick every gravel separatelly, clicking 49 times... Which is a bit annoying. And yet we have another problem with Herb Bags, Containers and Seed Boxes. When I broke plans or fruits or chuncks, stones and so on, I'd think that grass will be consolidated into 100's and packed into my Herb Bags, seeds into my seed box and... well, gravel into my soil container. But, it doesn't work. It's not a big problem, but when I'm working in my... fields... :)) This is really time consuming process... But, I understand containers are new thing and you have much more, more important things to do. BTW! Please, add mushroom basket container (we've got around 20 different types of mushrooms)! And maybe Food Basket - "Forager Basket/Bag" for people starting the game and living off the woods. Usually we need so many different stuff that I can carry around only one type of food, but when I start the game I have tons of different berries, fruits, mushrooms, corn and also oysters, starfish - you name it. And... maybe tool belt? Even small one, so we could make few different ones for different purpose - exploring, mining, foresting, hunting, building... Every time I wat to do something else, I have to leave all my materials, weapons and tools and take new set of tools and materials... Weapons, materials, containers, food and equipement it enought to carry around, especially if you are exploring and you need many empty slots... Happy Ylanding! Bartosz
Mining and Item/inventory/crafting Problems
zonathebeast1 posted a question in Bugs & Technical IssuesSo I have been playing Ylands since about 2 days ago and I love the game very much! I have not had many problems or bugs at all until today. I was crafting something (I dont remember what) and the game wasnt registering that i had hit the craft button multiple times and then when i would try to equip things in my inventory it wouldnt work. 2 minutes later the items i was trying to craft showed up in my inventory and the items i tried to equip were all of a sudden equipped. I then thought it was fix but as i tried to mine, the ground wouldnt budge and no dirt or iron ore for example would appear. I would have to wait like 5 minutes for anything to happen. It makes the game impossible to play and I am really sad about it because i was really enjoying this game. Oddly enough, when I go to my kiln while this stuff is happening and i pull up the kilns crafting page, it will temporarily fix it for about 20-30 seconds and ill be able to mine for that long but then it will go right back to not registering my hits on the ground. Please help!
Reloading the Mining Drill
DerEntinator posted a topic in General DiscussionIs it possible to reload an empty Mining Drill if it says "OUT OF POWER" ?
Barsian posted a topic in General DiscussionHi all, i have one question. It is possible to not spawn iron ore on starting island? And what to to in this case, build a raft and try to find another island? Thanks