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Showing results for tags 'ores'.
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We know the metal ores are on the surface. But can we make it like 'non continuous' on the deeper aspect but abundant in quantity and we need like a metal detector to find ores? That way we can build tunnels and mining stations with incentive being large quantity of ores?
Hi guys, I've noticed that a lot of maps I've been playing on recently have the ores and monumants the island is supposed to have, but no island itself. I took a few screenshots after crafting a propeller pack. I've tried logging, we've restarted the server, etc. It's a bit off putting because it's mainly the further islands, and a lot of progress has already been made by the group on the starter ones. output_log_clean.txt
Hey, output_log.txt After playing Exploration for some days now I've had some struggle and I have some suggestions : 1) Finding any copper. There's none on my home yland, neither on the other two I've visited. The other two were mountainous and I couldn't find any ore on them. Also I have found no ore in caves. Many dirt, sand veins look like they might be copper and I've wasted a couple of pickaxes on testing them. Shouldn't the ores be a little more common (+smaller) and could someone show me a screenshot of copper ore please, as google has never herd of "ylands copper". Dirt: Sand: 2) I placed my large ship in too shallow water. Spent hours digging water below ship deep enough and encountered several crashes.(spade) Also nearby shallow visual water filled the canal I had created, but physically the water never left. I could drive my little boat on the "sand", also herd splashy sounds, when walking in/on it. h2stipandav crashes.zip 3) Each time I die on another yland my boat is left there forever. There might be a way of changing your respawn location or yes, I can get my boat back with a raft. 4) "Stone chunks" stack up to 100, as regular/smaller "stone" stacks to 20 and many other stacking imbalances? 5) Had trouble placing a "Clay urn" and couldn't enter the container? Finally I got it placed in "v" mode. But is it not meant to be accessed? 6) Waking up from bed. Don't know if intended, but waking up from bed needs in addition to a mouse click pressing any of the movement key (sometimes multiple?) (WASD). Otherwise, character goes back to sleep. 7) Dropped wind indicators on my anchored ship, but they stayed floating in air (not even falling down after i sailed away.) On second though I should have placed them in "v" mode i guess. (lacking information on this, and currently my only ship is @ another yland.) Bonus: Visited the Tutorial yland and felt totally lost the whole time. A little more paths and signs maybe? (Where to after cave? Where to after lions? Up to that bridge? Seaside red flag is really poorly seen) Got it done, although it could have been more spontaneous and educational.. I get the idea of "find everything out yourself", but some stuff is just too hidden for random players like me, as there is nearly 0 public guides for this game? For example; I have no clue, how to make something to write with?