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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    Keralis back at it again with something awesome

    Exactly this! One of the first things I tested when I was at gamescom to test the first iteration of cars. I've built a simple car ferry in the mean time but it's awaiting a good use. Also it would be nice if cars on cars work as I've made a car transporter
  2. WijkagentAdrie

    Modular Stadium

    Hey all! I've been making a fully modular stadium! It's built from different modular pieces so you can create different size stadiums really fast, with just the parts that you want. The parts include entrances, staircases, VIP boxes, corners with and corners without entrances, normal straight parts and entrances for vehicles. I've thrown together a rather large stadium (7818 normal seats!) meant for car racing as an example: I'm using a Game Area to make sure all the parts are rendered. Despite this the seats are not rendered out far which is perfectly fine, as the game performance with this massive stadium is not the best If you want to make a gamemode out of this I highly recommend you make it a lot smaller as with this amount of parts it's close to unplayable. Here's a bunch of interior shots from inside the stadium and on the walkways/stairs! Here's the interior of one of the 4 skyboxes! And here's the current race track's layout. It's inspired by the Race of Champions races, the tracks cross over so every car does a lap on either sides. This prevents the cars from crashing into eachother The track has been made in such a way that you need to think about your racing lines to get the fastest lap times! I've also experimented with placing blocks on 45 degree angles to make curb stones which worked out quite good! I think my next build will be a normal racetrack without a complete stadium Now about the parts: There are multiple different parts. All of them fit together, and the "catacombs" are below street level. Here's a general overview of the modules, their sizes, and a few of them combined together. Here's the corner piece with entrances. Here's the staircase module. Here's the straight entrance module. Here's a normal straight module, nothing fancy here. Here's the VIP box module. It contains a small bar, a table with 4 seats and 8 luxurious seats to watch the race or game playing! And here's the vehicle entrance! This entrance gives vehicles from outside access to the race track. It's made in such a way that people can't sneak into the stadium I hope you guys like the stadium, I will upload the modules soon™, so you guys can throw your own stadiums together! I have left most decorations out as I believe this is a personal touch you should do yourselves Thanks for watching again! Adrie
  3. Hello, This happened twice now on the same server my friend is hosting (non dedicated) where I'm playing as a client. I've placed a car chassis the first time, but couldn't place any driving seats on it. I decided to relog, only to find the chassis has disappeared completely. My friend was on the other side of the island, came to have a look but couldn't find it either. All my materials were used up. So I tried it again, made another chassis, placed some seats, an engine and made part of a car body. Drove it around for a while and used it, then we both logged off. I wasn't using the car when I logged off. After logging in today, my new car has disappeared again. I can give you my logs for now, I'm awaiting my friend sending the map and his logs. I hope you can recover my car. Adrie output_log.txt output_log_clean.txt
  4. WijkagentAdrie

    RESOLVED Cars despawn on server [critical]

    I've spawned in a new one via the editor, and as soon as both my friend and I left the vicinity of the car and came back, it despawned edit: This one was actually parked on our harbour. We've found it to be under the stone blocks on the sea floor. I already expected the other cars to have glitched through the world, but in the editor I couldn't find them. I went miles deep to search for them. What I did find at massive depths was loads of animals, especially normal animals you'd normally only see on land, not in caves. This was miles below normal cave systems, not in any cave, just clipped into the ground. edit 2: aaaaaand it's gone. For a brief moment it stayed ingame, on it's harbour platform but when returning to it after a while it's now gone as well.
  5. WijkagentAdrie

    Dev Diary #25

    @Aleš Ulm Should the current barrier protect us against other players painting our houses? If so, it's not working since I can paint my mates house which is barrier protected. I hope he likes pink houses
  6. WijkagentAdrie

    Visits by the developers?

    I believe I was one of the first people to host a dedicated server (before it got taken offline, this screenshot is from June!), and one night I got visited by the devs @Berzeger and Yakub (I don't know his forum name on here). We gathered some stuff and decided to make a massive log staircase to one of those floating platforms to go and see what we could find there In the mean time we had a chat about the game and it was fun altogether! Thanks for playing that night guys!
  7. WijkagentAdrie

    Moving around on deck must be made safer

    This is one of the ships I use in survival. I simply use a stone extension of the hull, which only costs less than 5 minutes of mining stone You can use this type of hull on nearly every ship, just make it the first thing you place and then make the rest in the middle with a deck area in between. For the middle section you can make whatever you need, a storage unit, just a simple cabin like this ship or a passenger cabin. One of the drawbacks of this is that you can get launched over the front part because it's angled on the inside. If you want to prevent this you should make the inside of the hull extension straight up
  8. WijkagentAdrie

    Dev Diary #25

    I've got another request: Can we have either a new tool or the ability to switch modes on the shovel so we can smoothen land like we can with the terraformer or in the editor? I'm trying to make nice gravel roads but currently I can flatten up to a certain amount, after that I have to use the axe/pickaxe to do manual finishing which is a load of work!
  9. WijkagentAdrie

    Dev Diary #25

    Ah yes, my bad! Didn't see your response! Hope it is fixed indeed
  10. WijkagentAdrie

    Dev Diary #25

    One thing I'd like to see added to the important fix list is the ships/cars corrupting in the editor saves. Blocks un-paint, un-move, and un-delete themselves. This severely limits the editor usability at the moment. And a request for parts/feedback on the first iteration of the barrier: can we please have large doors, 4x10 and 5x12 size so we can make garage doors that can fit our cars. Please make sure they still look okay when flipped to make double doors of course Currently you can lock cars, but can't prevent them getting destroyed. It would be nice to store them safe inside our garage/house And while you're there I'd like to see a 4x4 gate (so we can extend the door height, but it would also make a nice trunk door on cars). Also some normal height 4 wide doors for houses and ships would be nice, or maybe they could be 7 or 8 blocks high. Adrie
  11. WijkagentAdrie

    "Energy helmet"

    I'm quite sure someone already touched this topic somewhere else but search wouldn't let me find it, but I feel that the current electric wires aren't really that good looking. On the new cars they emerge outside the body, then move kinda inside the model. Same happens around houses and boats. Wouldn't it be nice to have a dedicated Energy helmet which would make the energy streams visible? And without wearing it nobody would be able to see the flows? Yet you would still be able to manipulate them ofcourse This way we can clean up a lot of our models and not having to bother looping loads of electricity through walls and other hidden areas. Adrie
  12. WijkagentAdrie

    RESOLVED [YLD-8038] Corrupted save/ship

    Any update on this? This happens with literally every ship/car I make, and the more I start to drag and copy/paste the vehicle itself the worse it becomes. It's nearly at the point where the editor is useless to make any vehicles at all. Everytime I test/play my island or simply close the map and open it again I find that half my work is undone, or worse, the things that I moved/deleted have duplicated themselves in the original place and I can find all the double blocks.
  13. WijkagentAdrie

    Vending Machine

    I'd like to see vending machines that can do trades, so we can set up shops/stores on multiplayer. This way we can have more of a community on our servers. It would be nice if there would be more coins as well (iron and copper) which should be smeltable to obtain ingots again. Also the option to accept multiple payments (maybe a price in gold, copper, iron or maybe you're looking for a specific item?).
  14. The current armchair collision box model seems far larger than the actual chair, leading to weird situations: Even after moving the chair a little bit further I still wasn't been able to pass. After moving it to it's final position I was able to pass : I also checked it without the painting at that location, to make sure it wasn't the painting or the combination of the 2 blocks.
  15. WijkagentAdrie

    Best method for destroying stone after solidification?

    You can also mount the small cannon on the back of your car/truck. I use this to chop down trees and then process them to logs
  16. WijkagentAdrie

    Best method for destroying stone after solidification?

    Potato grenades! They do the least damage to other objects around it (but still do damage!). Or maybe the small cannon? I haven't tried that yet, so please try it in the editor first!
  17. WijkagentAdrie

    ARMOR STATS AND TABLES

    Very nice, thanks for these stats! Do you reckon that certain parts of the body have modifiers, leading to the difference between the 30 or 20dmg?
  18. WijkagentAdrie

    Christmas competition winners

    Congratulations! Could someone post all the winning screenshots in here maybe?
  19. WijkagentAdrie

    Boat Building

    I think that engines are actually more effective when you're comparing small numbers of both, since the fuel cost becomes massive with 4+ engines. I've ran the numbers on sails/engines and small sails give 60% speed of the large sails. There is also a maximum amount of sails/engines per hull type, for sails it is: Small hull, 450% Large hull, 550% Large masts are 100%, small masts 60%. Max amount of engines is 5 for small and 6 for large hull, and no difference between coal or ylandium. Your 10 engines are a little bit overkill All top speeds are equal to the % of sails, up to their maximum. There for large hulls can go faster, however their acceleration is slower. Another interesting option is to go hybrid, using 2-3 large masts and 2 engines. When you're sailing against the wind you can switch to engine power, when the wind direction is better you can sail for free If you need any more info on the ship/sail/engine stats feel free to ask! Adrie Edit: if you like to live the easy life like I do and don't need a mobile base, I usually use the small boats. You can easily fit some small tables and sacks on them for a total of 30 storage slots.
  20. WijkagentAdrie

    My Catamaran MK III

    This is brilliant, did you make it in the editor or in creative/survival? I also much prefer using boats over ships in Explorer, I usually add a few small cabinets and some sacks to get around 30 storage slots.
  21. WijkagentAdrie

    Ship Questions and Help Request

    Creator cube and annihilator are items which you can use to play in creative mode. It's different from the editor. By "drag" I mean using the drag tool in the editor. It's next to the select tool. To properly use the drag tool, set the ships position (double click ship and edit the location and rotation) to a multiple of 0.375 and the rotations to 0. Doing this you can go inside like you want Feel free to ask more questions!
  22. WijkagentAdrie

    What building material do you build most with and why

    Nice build! I mainly use Wood and bamboo for the reason that they are really easy to get, you van plant them near your base and there's infinite amounts
  23. WijkagentAdrie

    Ship Questions and Help Request

    Definitely! Also when using the creator cube and the annihilator there is always a risk of accidentally deleting your entire ship (been there done that).
  24. WijkagentAdrie

    Ship Questions and Help Request

    You can build up and out to a certain extent indeed. If you want to go beyond this boundary, you will have to use another trick, only available in the editor: First set all rotational values to 0 (double click your ship and set all the rotations). Then set the location XYZ to multiples of 0.375 (1 block is 0.375m, and dragging blocks will snap them to the world grid, so your ship grid should be aligned to the world grid.) Next you place the blocks you want somewhere on the ship, and then with the drag tool you can drag them to where you want to place the block. Using this technique you can clip blocks into each other, giving you more creative ways of building
  25. WijkagentAdrie

    "Energy helmet"

    Sounds good! The only thing I'm not sure about is the damage from walking in a stream, since you could make a massive invisible killing maze Maybe give it another negative effect like blurry vision to encourage proper placement of power cables, although this would be difficult on cars, smaller ships and small houses.
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