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bojo2736

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    2006
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Everything posted by bojo2736

  1. I put in a ticket with nitrado asking them to look at the notes here.
  2. bojo2736

    Dev Diary #82

    Will we be able to use current maps when 0.13 comes?
  3. bojo2736

    Dev Diary #82

    Seagull?
  4. Same here. Do I need to download the dedicated server software from Steam and run it on my computer? Nitrado has been doing that stuff for us, I assume when we upload the file? I am not a programmer. This shouldn't be this hard. Normal, regular people will be playing this game. The deep programming nerds, not so much. Devs please spend some time on this side of the game. As it is, I still can't use the updates that we got in 0.12 on anything but my rented BI server. Is it your intent that all games will be hosted by you? Because that's what it feels like.
  5. I linked @RedEagle_P1. tutorial in my post. The game has updated so things may look a little different, but the basic concept is the same.
  6. Are you saying that we need to export the game, then upload the corrosponding .yst .ygt and .ylandsgame? If that is all it is, the explanation should have rolled out when the new files were first introduced in 0.12. I have been asking this question all over the forum since 0.12 came out.
  7. It depends on if it's your server or not. If it is your server, you pull the old map into editor, make a composition, tgen place that in the new map. If it is not your server, you can blueprint your build, and place it in that way. Comps, scenarios, blueprints and the workshop are how people share content on Ylands. This video shows off comps! arrow_forwardarrow_forward P1 Discord: http://p1gaming.net/discordy...
  8. bojo2736

    Dev Diary #81

    I don't think so. Also, we don't have traps? Unless it means that spiky thing.
  9. bojo2736

    Dev Diary #81

    I saw that. But noticed a change mentioning traps.
  10. bojo2736

    Traps?

    So this is new....
  11. bojo2736

    Dev Diary #81

    So what was in the sneaky update this weekend?
  12. bojo2736

    Dev Diary #81

    Is there going to be a dedicated server fix? I'm still waiting to be able to use 0.12 features on my servers.
  13. They haven't said. I don't think it's a high priority.
  14. bojo2736

    Dev Diary #80

    This sounds really exciting!
  15. Sperical depression suggests powder keg use. What are you people doing to my map?
  16. bojo2736

    Terraformer Question

    Water has been turned off for months. Digging a ship out is hard and makes a mess. I use dirt to push it out. Also don't place it in shallow water to begin with.
  17. That's certainly intuitive. /sarcasm I would never have thought to try that, thanks
  18. Sell those planks and you can make millions!
  19. bojo2736

    Daily Screenshot Thread

    Careful, they can smell fear...
  20. bojo2736

    Dev Diary #79

    Great. As things stand we won't be able to use them on the dedicated servers. But cool that they will exist. I guess.
  21. I just realized you asked for output_log_clean we don't have that file type. I did CTRL F to search, it doesn't exist.
  22. Those are our two most used servers, but the problem exists on all.
  23. From my Nitrado EU server log_clean.txt
  24. Here is the one from my Nitrado NA server log_clean.txt
  25. That really bites. I turn off the Steam sync because it never lets me have the files I want, it insists on giving me the files it thinks I need. But it's not like we can export these games to the DS and actually use them. Still waiting for that fantastic multiplayer experience. Working server files seems like job one. Yet here we are, more than a month out with no answers.
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