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bojo2736

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    2006
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Everything posted by bojo2736

  1. bojo2736

    Where to find iron?

    @Igor Q. I know you can fix this in editor. But it really needs to be part of the game too.
  2. bojo2736

    Where to find iron?

    Resource replenishment is also a huge issue in MP.
  3. bojo2736

    Dev Diary #110

    @Adam Snellgrove can you add a subforum where we can start a topic of our own to post our progress and proof?
  4. bojo2736

    Making Blueprints

    You can also share blueprints now.
  5. bojo2736

    The Order 1886: A missed opportunity?

    Never heard of it. Excellent screenshots, it looks interesting. I have recently started playing The Long Dark. It is so hard
  6. bojo2736

    What is up with Nitrado?

    Having no response here, I am probably going to let my BI rented server lapse when it runs out on Jan. 19. As a server provider I'm stepping down until this is fully addressed. It seems to me the change of how we can host games should have been firmly in place before dedicated servers were no longer supported. I feel like I have wasted time and money here, with no answers. One less place for players to go. Way to expand the player base guys.
  7. bojo2736

    Where to find iron?

    @Adam Snellgrove no disrespect here, but really what is the purpose of a player submitting game files here? The community is reporting that even in caves either no resources or not enough are spawned. It seems like it's a problem in the changes made at full release. The community tells you it's not enough, it's too easy now for griefers to tank an entire map, but we are told it should be enough. Do you guys ever just step away from programming and hop into the game? I wish you would get your hands on a pre 0.10 version and play. it was a much better, if less stable game.
  8. bojo2736

    NPC traders

    Right. But without scripting they fill up with the items they bought and they buy anything.
  9. bojo2736

    NPC traders

    I want to put some NPC traders in my game. So many questions. How do I limit what my NPCs will buy? For example, I'd like them to only buy crafted items. The goal is to not just "give" items to players. I want there to be some effort. How do I make it so the NPC doesn't get full of purchased items in their inventory? How do I make it so the NPC doesn't run out of gold pebbles to buy things? How do I make an NPC only accept gold pebbles as payment for purchased items? How do I set the price?
  10. bojo2736

    Share A Screen Shot

    I was trying to build a ship today. I just couldn't find inspiration. So I just started plopping down blocks. Which led to this...
  11. bojo2736

    people greifing with blueprints

    @Igor Q. you mentioned performance issues with tracking individual blocks. Is it possible just to identify who placed a blueprint workbench?
  12. bojo2736

    RESOLVED [YLD-21254] Candle Conundrum

    Furnaces aren't pickable. Imagine fitting one in you pocket
  13. bojo2736

    /showseed

    When I find a map I like, I can use the console command /showseed which I can use only in sandbox to generate a similar map. Is there a way to use it in exploration or explore editor to generate the island? If not, what is the purpose of it? @TomasGestinger
  14. Being able to identify who placed a block should be built into the game. It would be a gamechanger, as it would allow admins to get rid of the problem players.
  15. bojo2736

    What is up with Nitrado?

    @RedEagle_P1. have you heard an ETA?
  16. bojo2736

    Blueprint Spacing - RESOLVED

    Ouch. Planning around this game is tough.
  17. bojo2736

    Workshop Compositions

    Inside the in editor composition file, where you pick your compositions to use, there are tabs, one of them is to export. You will find the exported file C:\Program Files (x86)\Steam\userdata\244805275\298610\remote
  18. bojo2736

    Workshop Compositions

    Did you mark it to share in the game? If yes, it goes to a different folder and you have to get it from there. I will get some screen shots.
  19. Make a sandbox inside editor, when you are done with the scenario and are ready to play, (don't forget to save) hit enter then type /exportlocal. Then go to all games, use the tabs to sort for your local games, then click on the game you want. It will open and you can create a game from the scenario. After you have played it, and you want to get back in to play at a later date, you will find it in recent games.
  20. You have to do the /exportlocal then go to your local games and create a new game. Then you can play it. You can also make it multiplayer and invite friends and play locally.
  21. bojo2736

    Share A Screen Shot

    Ah the good ol' low poly days... Now the avatars look like children.
  22. bojo2736

    /showseed

    So, example. I was on a world generated by someone else. I liked it, so I checked the seed. It was a sandbox world, so regeneration wasn't a problem. It wasn't my file but I can make it in sandbox now. I would love this option in exploration.
  23. bojo2736

    Mobile Base

    Does it work? I built much less onto the catamaran and that thing is a beast to sail. Forget about turning. ETA: I just noticed you have boxes for planting. Have you actually planted them? It used to sink a ship if you planted things on it. Has this been fixed?
  24. bojo2736

    Need a way to save player items.

    A bandaid for a hemmorhage. We need a more stable game.
  25. bojo2736

    Explore Map Size

    The biggest problem with "the grind" in this case is the dearth of resources.
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