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Posts posted by bojo2736
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Ouch. Planning around this game is tough.
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I found a bit of weirdness. If you place a candle and make it unpickable, when it's lit it is pickable. If you place a lit candle and make it unpickable, it is pickable as soon as the flame goes out. I assume this is because "candle" and "lighted candle" are two different items in the editor.
Either way, you can't have unpickable candles.
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I want to put some NPC traders in my game. So many questions.
How do I limit what my NPCs will buy? For example, I'd like them to only buy crafted items. The goal is to not just "give" items to players. I want there to be some effort.
How do I make it so the NPC doesn't get full of purchased items in their inventory?
How do I make it so the NPC doesn't run out of gold pebbles to buy things?
How do I make an NPC only accept gold pebbles as payment for purchased items? How do I set the price?
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I realize we hit full release and the holidays all at the same time. But I am trying to plan here. Is Nitrado going to be a viable alternative? Can someone tell us what the hold up is? I could run the game on Nitrado until Beta dropped.
Now I can't. I paid for a month with the promise that it was coming "soon." What is really happening? I can use BI. The problem being 1) it is more expensive 2) I have less control 3) I can't share admin access 4) I don't like being forced into a single option.
I am trying to build a community here guys. Difficult when access becomes limited. Please kick Nitrado in the nuggets or find a company who will work with you.
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Did you mark it to share in the game? If yes, it goes to a different folder and you have to get it from there. I will get some screen shots.
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Make a sandbox inside editor, when you are done with the scenario and are ready to play, (don't forget to save) hit enter then type /exportlocal.
Then go to all games, use the tabs to sort for your local games, then click on the game you want. It will open and you can create a game from the scenario. After you have played it, and you want to get back in to play at a later date, you will find it in recent games.
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You have to do the /exportlocal then go to your local games and create a new game. Then you can play it. You can also make it multiplayer and invite friends and play locally.
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So, example. I was on a world generated by someone else. I liked it, so I checked the seed. It was a sandbox world, so regeneration wasn't a problem. It wasn't my file but I can make it in sandbox now. I would love this option in exploration.
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Does it work? I built much less onto the catamaran and that thing is a beast to sail. Forget about turning.
ETA: I just noticed you have boxes for planting. Have you actually planted them? It used to sink a ship if you planted things on it. Has this been fixed?
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A bandaid for a hemmorhage. We need a more stable game.
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The biggest problem with "the grind" in this case is the dearth of resources.
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Build a small boat, it's all you need.
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Welcome!
You say Gmod, is that Garry's Mod? I have that. I have no idea what to do with it.
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When I find a map I like, I can use the console command /showseed which I can use only in sandbox to generate a similar map. Is there a way to use it in exploration or explore editor to generate the island? If not, what is the purpose of it?
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What kind of game did you make? I haven't messed around with this stuuf since release, but my guess is that you used an exploration type, and it is not available to mobile.
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Yes, that is what I called a lab
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I have found the underwater lab.
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Check for seaweed etc in the water
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Unless something has changed, you can delete table but not the ghost. In that case, I would jump in with a cube, finish the construction, then pull it into editor to delete.
One of my other games identifies who built a structure. It would be great if Ylands had this. Even if just as an admin function.
We need more in game admin tools to deal with trolls.
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No but you can built a pylon out in the deeper water and place the barrier there. You will probly need a propeller pack to reach what you need to.
I have not blueprinted a ship yet. But from what I have heard, it needs to be in open construction mode.
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Nitrado never gets back to me either, so there is that.
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Hi I'm going to be extending the original mod server pack!
in General Discussion
Posted
Being able to identify who placed a block should be built into the game. It would be a gamechanger, as it would allow admins to get rid of the problem players.