

Amber Icon
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Everything posted by Amber Icon
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[Suggestion] Use imported Heightmaps to generate a map in the editor?
Amber Icon posted a question in Suggestions & Feedback
I am playing around with the editor and it seems a fair bit difficult to create a map without using the worldgen tool. If players want to create a specific place, it would be so much more streamlined if we could head into the game with a predesigned map that we could then tweak and fill in the editor. -
[Suggestion] Use imported Heightmaps to generate a map in the editor?
Amber Icon replied to Amber Icon's question in Suggestions & Feedback
Still think this would be fantastic and deserves attention. -
[Suggestion] Use imported Heightmaps to generate a map in the editor?
Amber Icon posted a question in Suggestions & Feedback
I was playing around with the editor and it seems far too difficult to create a custom map without using the worldgen tool. If I wanted to create a specific biome, setting or place, it would be so much easier if players/creators could import a predesigned heightmap into the game that could be used to generate a map. [almost exactly the way that cities skylines allows players to import and export heightmaps] These maps could then be easily tweaked, decorated and filled with the rest of the tools available in the default editor. -
Like a basic tool. Maybe make it with a stick or pole, string/rope, and clay. Use this to create a "work zone" where you can dig, or place dirt/sand/stone. It would work on the world grid and work only with diagonals and straight lines. This would allow players to make very precise mines, retaining walls, artificial islands, paths, basements, etc.
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Specialty Toolset for Dismantling/picking up existing structures or placed furnishings?
Amber Icon posted a question in Suggestions & Feedback
Would it be possible for single player and creative modes to get a suite of "Builders" tools that allow players to move placed objects? Furnishings like doors, tables, beds, chairs and such are the ones that are more desperately needed, but if it were possible to have the tools also "deconstruct" actual building materials as well it would be a nice bonus. The reason why I suggest this is that thus far I have had issues building onto or modifying existing randomly generated buildings and camps. Sometimes a cabin that was initially a boon turns into an eyesore that leaves no option but to move my entire base to a new area of the island or painstakingly dismantle and replace the structures, furniture, walls and more. I also understand that in multiplayer this would be an issue, but it must be easy enough to make them bound to perhaps the player shield generator thing, or make them only accessible by admin commands.