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Christal

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Posts posted by Christal


  1. Hey Devs :)

    It seems that in the french translation, it's not indicated  improvement in %, or optimisation of the collisions concerning welds.
    It works if I change the language:

    1.jpg.b5545e3770cc31874b6ef4a395f39d23.jpg


    2.jpg.c6102f61c921d9f7ea3814c4eba86f83.jpg
     

    And here, a little detail, you can remove the "de"
    3.thumb.jpg.ccf00c9d7afa4f22d4554e744ca8b008.jpg

     

    Thank you ;)


  2. Two small errors in the french translation that it seemed good to indicate to you, altough it does not really affect the game:

    1. "Récipient en terre" must be translated by "récipient de terre". Otherwise it means that the box is made with the dirt ?
    20190319085304_1.thumb.jpg.f4114f05d5b912979075770fc8fca6ff.jpg

    2. "Losange" is actually "diamant".
    20190319085319_1.thumb.jpg.d11780417f95c340cc5666bca561fca8.jpg
    Thank you devs, if I notice others I'll let you know! ?

    • Thanks 1

  3. @ovring, a thing that works for me when I place too heavy compositions.
    Rather than placing it on the floor, try to place it as far as possible on the horizon. This avoids the loading of objects with all visible details (I don't know if my english is clear sorry ?).
    Thanks to @Bob Salvador for this tip ^^

    • Like 2
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