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Whane The Whip

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Everything posted by Whane The Whip

  1. Whane The Whip

    If you run a dedicated public server...

    They can't be removed within a game session, not even when using the Annihilator tool. However, they can be removed using the editor. I will note though that it's not obvious at first because when you click to select a corpse, nothing happens leading one to believe it cant be edited. It's the lower legs of the corpse that can be clicked to select the body. You can also drag a selector box around the area of the corpse to select it, then delete it, then save it and relaunch the server. The fact that bodies can't be remove in-game is an issue for a few reasons: 1. They cause lag. 2. They prevent placing block where the body lays. Some people will intentionally get themselves killed inside someones base just to troll the base owner. The base owner, wanting to build at the spot of the corpse, will sometimes dig down to try and get rid of the body but this causes terrain issues and unless the ground is covered with panels or something, this wont work. 3. If the base owner can get the body hidden under panels, then that's a body that the admin cant see to remove during a clean up. Even if the base owner does not need to build on that spot, it's still annoying to see dead bodies in your base... forever. In an ideal world, the body should only persists for maybe 5 minutes and then the server should remove it, I'd like to see the same thing happen with junk items, like wood chunks and bark for example that often are left on the ground after chopping down a tree. With a standard Explore map used for MP, it can be impossible to find all bodies on all islands. But at the very least, a server admin can remove the bodies at spawn and look around the starter island for more as this is where most of them will be.
  2. Whane The Whip

    Editor is almost unusable at the moment

    @zarwil Odd. I've used the editor quite a bit and have not encountered bugged blocks or paint. There are a number of improvements I'd like to see with the editor but the only editor bugs I've seen so far involves stacking items and an occasional issue with mapping a spawn point to a role. Aside from the editor, I do encounter a lot of in-game bugs and I know how frustrating it can be to lose something you've spent a lot of time working on. For that I'd suggest making frequent backup copies of your game saves so that in the event there is an issue, you can roll back to a previous save. You may have to rebuild whatever you built after that save, but it's a lot better than losing it all.
  3. Whane The Whip

    How do i get Ylander badge ?

    Is this a done deal or are we still waiting for manual fixes?
  4. Whane The Whip

    A list of ongoing suggestions & Bugs

    Reorganized my list and added a new big section called "Everything Wrong With Multiplayer".
  5. Whane The Whip

    Keralis back at it again with something awesome

    Not sure, it's something I saw on a youtube video of a horse race:
  6. Whane The Whip

    Cheaters?

    A Farley file is fine but in this case, there is the option to use any name you wish when joining a new server so I suspect that trolls will mask their public community name with an alt name when joining a new server. For example I doubt that "Shows", the guy that griefed my PB base will be a name seen often. As for moderation, it's very difficult in the current state of the MP game. Owners have very few tools, they can basically kick and ban. I don't even know if there is a warp ability but if the default survival map is the only option for MP with ... 16 islands? Then without warp that's a lot of places for players to hide after griefing. There's also no server forum here for people to discuss the servers. I hate to admit this but no matter how many of us just want to build and create there will always be those that simply want to destroy for the purpose of causing grief. Some games attract grief and let's face facts here, Ylands MP is currently a full loot PvP game. Hopefully there will be some fixes to MP and adding the BP to the editor will allow for server owners to generate their own server maps and with this there is the ability to assign death penalties (using the Roles function). For example you can set to allow a respawn with all items in inventory and equipped. But if the PB is never added to the editor and the game is forever locked into default survivor for MP then I don't think MP will ever be anything more than a few friends cooperating. It's the exploits that will ruin MP long before the cheaters though. Currently, no ship is safe, any ship, under any circumstances (except for flipped), can be stolen, in less than 60 seconds. In the same amount of time, a ship can be rendered useless, just dump a bunch of dirt under it. It takes just a few hits with a stone hammer to destroy a locked helm and then replace it with a helm of your own. Dirt can be used to move a person from the safety of their PB, so that they can be killed to take all of their stuff. An entire base can be ruined with a spade, or a shovel with very little time or effort. What took days to build can be ruined in minutes. Players can logout within your PB thus blocking you from building and if you kill them, then you get to stare at a dead body on your door step for apparently forever (do the bodies ever despawn?). Or someone could create a character with a rude name, run to your base, and die on your doorstep intentionally, never intending to play, but just wanting to grief your base with his dead body... the guy I killed that griefed my base, he is still there, his dead body still trolling me and since you only get one PB, I cant just start over, I'm stuck. And as admitted by CowaBunga himself in a Steam thread about spawn killing, it's faster to kill other players and take their stuff than to collect what you need. What is more important that dealing with cheaters though (imo) is to fix the PB so that it does not allow editing the terrain, and place the PB as an item in the editor so that server owners can generate a server map to include a broken (or fixed) PB when they spawn into the world and make locked ship helms useful. These few things would give so much more control to server owners and players and help against griefing. @gazig1 I could be wrong but I don't see anyone else accusing you other than Cowa. Cowa has prompted the discussion and followups here to cheating as a topic are not necessarily a followup or an agreement to the accusation made against you.
  7. Whane The Whip

    Tides..and tidal influences?

    I like the idea of tides. I'm especially fond of the ocean when it's storming because the waves gain height. Would love to see storm levels with corresponding oceanic effects.
  8. Whane The Whip

    Keralis back at it again with something awesome

    What about my horse? Hoof Hearted can't be left alone on an island with wolves.
  9. Whane The Whip

    Just broke the hill !!

    It's precarious for sure. I found the following to work, in this order: 1. remove 2. flatten 3. smooth the perimeter of flattened area In fact, it tends to be easier to work with if you just use flatten and then smooth out ignoring the remove function because flatten will remove too depending on the level you aim at.
  10. As the title reads, what happens if you jump off your ship while in motion and you can't reach it and it just keeps sailing off... on a server? How will this effect lag?
  11. Whane The Whip

    Cheaters?

    Yes, cheaters. Cheaters able to open containers through walls too, or they are removing the walls (stone panels) and then replacing them. Someone hit my base in the water, used dirt to make a lift to reach it, and then emptied out my container that was inside a stone building, with no doors and no openings, took all my clay and my cotton of which there does not seem to be any left on the starter island, all of this was within my activated PB. I've gone through the trouble of stealing my stuff back in the past but when people are going to use cheats, I see no point in playing anymore. In at least one case I found a dedicated server in which the server owner was trolling everyone in a similar fashion. Can't say he was cheating though. But it's a sad state when someone creates a dedicated server for the purpose of trolling. In another case I saw someone completely burying someones base in dirt. There are people that have no interest in the game and just want to grief others and in the current state, it's easy to do that. After playing Public MP servers off and on for a week now, I'm convinced that it's not worth it. The MP aspect is like a very early Alpha version of the game with so much broken and so much to exploit that it's not worth playing with any real goal of achieving anything. It's kind of sad that people are willing to exploit a game. Part of the fun of a game is over coming the challenge, some people can't handle any challenge at all, those people cheat. Edit: I went back to the last server I experienced this on to look around. The guy had grown a large tree on my platform for some reason, when I chopped it down, I was then able to see someone sitting down next to it. He was not in the tree though, just next to it. Maybe he sat on the seed? Anyway, his name was "Shows" which I'm sure he just changes for every server he jumps on. This is why I say that a PB is just a bright beacon that says "come grief this". In MP, you are better off in a hole in the ground with no PB to advertise.
  12. Whane The Whip

    My Catamaran MK III

    @dia13l089 That is a great idea! So I just updated the scenario slightly. This isn't the big update I want but I was able to do this one quickly and I wanted to make sure that the workshop systems works and that I can edit it for revisions, so minor changes first. Those changes include: 1. Made some minor corrections to the catamaran, some items are pickable, some are not. Also some changes to the 2nd boat. 2. The 2nd boat should be visible now to all players with medium settings. I suppose I can't help it much if players are going with custom or low settings. 3. I added lore in the form of letters, one in your inventory, and a "Sun Faded Letter". 4. I added a spot nearby the 2nd boat that can be used to anchor a build. This takes some of the challenge out of it, however new players to the scenario could ignore it, this is hinted at in the Sun Faded Letter. 5. Slight alteration to starting wicker inventory. This means less iron and I added stone chunks. What I want to do is going to take more time but this is what I'm planning: A. There will be three game modes between Easy, Standard, & Hard. This will be determined at character creation and cannot be reversed. There will be several factors in the difficulty including death penalties, starting location, inventory, and how much effort will be needed to get a base started. B. Rather than remove the island as I did in the previous version, I will leave the island on the map as an easter egg. It will be far from spawn though and to find it one will still need to first build a base and a map, and preferable a ship to replace the slow boat. C. Will change the location for more rain and thus heavy seas. This is the part that is delaying me because in order to change the location, I have to start from scratch, that and item B above. But this will definitely add atmosphere and give it that end-of-the-world feeling with lots of rain that has resulted in a flooded world. In some cases it will also make it more difficult, esp before a base with an unmoving foundation is established. D. As you mentioned, I will add areas of interests and supplies/materials in the form of boat sites, but will include some depth sites too. Perhaps some sunken ships, etc... The thing that's killing me is that there is no option to add a protective barrier in the editor so building a base at sea (or anywhere) will be harder to edit.
  13. Whane The Whip

    My Catamaran MK III

    I'm glad you're up to the challenge. I forgot about the trick to plant at sea... I think I understand, so you planted a tree then used it to attach blocks and start a build? There is another way, clues in a screenshot at the workshop site. After playing it myself, I have a few revisions to make and I'm considering making is slightly easier by placing a block as a foundation from which to build at the 2nd boat site. I may also have to make that boat closer because it was pointed out to me that on medium settings it is not visible at the beginning and getting to that abandoned boat is critical to the challenge. Edit: I'm also thinking about changing the location so that it rains more (for bigger waves) to make it seem more daunting until you can get a build started.
  14. Whane The Whip

    Dying from Starvation while offline

    Also, you can log off while inside any active protective barrier, not just your own. I just tested this last night and this afternoon I'm still alive, fed, and with full health.
  15. Whane The Whip

    A list of ongoing suggestions & Bugs

    Adding three more: 17. It would be great if we could see latency to servers when browser the list of servers and by default, order the servers according to latency. Currently the default is by game name I think. Also ordering by the number of players does not seem to work. It's possible that it is ordering by the total number of players that have ever joined the server rather than the current number of players logged in. 18. In the editor, there is an option to edit the HP of items placed in the world. However this does not seem to function in-game. No matter what value I enter for HP, the default HP is registered in-game. You can test this on the lantern which can be broken with just a few bare hands hits, even if you give it 15000 HP which is the same HP as a ship, it will still break right away. 19. I wish we had the option to map our keyboard for emotes. The radial is nice for controllers, but I should be able to map a key to my keyboard too for a one-press function.
  16. Whane The Whip

    Suggestion: Hotkeys for emotes

    Yes this would be very nice. I find the radial too time consuming. Two (lay down and sit) are tied to F4 and F5 but there are plenty more that could be added by default, like wave for example. But this should be part of the customization options for keymapping.
  17. Whane The Whip

    Building size vs lag.

    I encounter lag when moving around and I believe it is a result of new items being loaded as I enter new areas, even if I've already been there. In MP lag is very bad and out of roughly 12 servers I've tried I found that 10 were unplayable (and I filter for my region). The two that I find playable have their own issues though, one of them (ylands99) gets reset every day so any progress you've made is lost and the other one (Ylandia) is not dedicated which is a shame because because that server performs very well, almost as good as in single player mode. One thing I have noticed with lag and MP is when logging in, anytime it took a very long time to login and I was patient enough to wait, there turned out to be a lot of players at the spawn location. Most of them gave up and aborted logging in but the system still registered them and since the same system takes a long time to show them logged out, half will be standing (logged in) while the other half will show has logged out (laying down or sitting - still not sure which one). But a high count of them at spawn can mean very long wait times. The last one I experienced this with was on the Naked and Afraid server. I wish we could see the latency when browser for servers. I also wish we had a forum for servers because in most cases, there is no way to communicate with the owner and I think chat is local only so people have to be near to see your chat.
  18. Whane The Whip

    How do i get Ylander badge ?

    I didn't even know there was a free version, I thought everyone had paid. But my account also will not connect so I gave up. On the ylands.net it works but my user name includes a long string of characters and when I click my profile to see if I can fix it I'm then directed to Bohemia which then informs me that my email is already in use. So between steam, ylands.com, ylands.net, and bohemia.net it's no wonder there are issues. It seems to me that in addition to steam, one other site could handle the needs of these other three. http://steamcommunity.com/id/whanethewhip
  19. Whane The Whip

    Dying from Starvation while offline

    It's not possible. I tried it already. You can in fact "place" the PB, but you cannot activate it.
  20. I've noticed that the starter islands in the Survival Scenario all seem to be quite small when compared to what is possible In creative or in the editor. I'm wondering if anyone has managed to get themselves a large starting island in Survival. While using the prop pack, I can circumvent most of my starter islands within 4 to 4.5 minutes. The largest island took me 5.25 minutes. The screenshots below show the difference on the map between the 4.5 island and the 5.25 island. Do you have a larger starter island? And would you be willing to share the .ylandsgame save file?
  21. Whane The Whip

    Dying from Starvation while offline

    Yeah this is an issue for me as I island hop looking for a place to call home. It will also be an issue for me after I find a place to settle because I don't want to be pinned down to one location. And in MP, a PB is neon sign that attracts griefers.
  22. Whane The Whip

    Content Theft

    Yup, that and the fact that there are only so many ways to say the same thing without invoking similar phrasing. I use copyscape and get a lot of matches simply due to one or two phrases that could have both been independently articulated without any intentional copying. This is so common that Google search algo's are used to cope with the use of the same phrases. But there is a big difference between using a source of information to author a different version, and a direct word for word data scrape of content that essentially duplicates a web page. One can be used to expand and improve upon an idea, concept, or presentation while the other is just pure laziness. Most people don't post content and yell "this is all mine", but when someone copies it all verbatim, it can become bothersome, and in some cases, costly.
  23. Whane The Whip

    Increase map size possible?

    I was just talking about that here:
  24. Whane The Whip

    Largest Starting Island? (Survival)

    That would be nice. I generated a map using the editor that was huge with lots of interconnecting islands that were nearly touching each each other. They were so large that without a map I was getting lost. I think that the "Survival" game is not a randomly generated world but a scenario pre-made and that the only random factor is the island you start out on. If this is correct then that island that @6Cowa6Bunga6 started with would be one of those islands (that's a decent size for the starter island). I think I read there were 16 of them. Look at the option we have to generate in the editor or with creative (the same options) yet with survival we don't get any of those options. I think we need to be able to generate survival worlds with options that we have to generate creative world. If they included the protective barrier in the editor, then we would be able to do just that... with the exception of having multiple biomes as mentioned by @mid endian. Just adding the PB to the editor would open so many doors for both survival and multiplayer dedicated. And I may be wrong but I think that the only thing that makes the creative worlds "creative" is that you start with those in-game tools. Destroy those items and you would have a survival world with your specs, except that you also don't get a PB with the creative world. It's the lack of PB in both creative and the editor that is holding me back from what I want to do.
  25. Whane The Whip

    Largest Starting Island? (Survival)

    Hmm, maybe. I did notice that a size 2 island generated in the editor is roughly twice as large as the survival starting island depending on the island count. I wish they would add the protective barrier to the editor then I could just generate the size I want and play it as a survival map.
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