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Everything posted by Baz Foobar
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The breathing mask allows for breathing underwater, and the flippers allow for much faster movement underwater. Those are the only pieces you'll need. The neoprene suit/pants are for looks.
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I like the attention to detail, especially the passed out bar patron on the floor...
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Edited a game already started.
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Fair enough - I know the devs have a lot on their list, most of it players aren't privy to so I won't attempt to prioritize it for them, but I think this topic certainly has proven to be a flashpoint so hopefully it gets the necessary attention for a fix.
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Ahzzz, you're not helping your case. Every subsequent post you make only digs a deeper hole. I suggest you drop it and salvage what you can of the situation and move on. Bottom line is a brand new player on a server should not be hindered in the way you've shown possible. Yes, the devs should fix it, yes you've proven your point, no you didn't need to keep the "test" going and "blackmailing" people and forcing them to "prove" anything to you about their character. That is no longer about executing an idea and proving that it's a problem. You did that with the first person that encountered it, and it shouldn't have been a surprise to anyone as to what the outcome would have been. So thanks for making the issue visible for the devs to prioritize, but please stop trying to justify the subsequent behavior. You're not changing anyone's opinion of you, and in fact, only making it worse.
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I concur with All of your points except a single large island or small cluster. I do enjoy sailing the vast unknown and finding other islands. That's not mutually exclusive with your proposal though, so still good.
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I've tried to address this on my server by lighting a brazier at the starting point (and leaving some flint lighters around in case it dies out) and having a crafting station right there with some starting supplies for new players to gear up and have a fighting chance without being naked and blind. I tried the method of putting a starting role on a generated map that starts with a few basic items including a torch, but then you lose out on having a protective barrier orb, and random sites/caves, so that's not ideal. If we can simply have a custom player role defined on the exploration map, that'd be perfect.
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I’ll set it up today to be private and will be in touch with details. Anyone else want to take part in this?
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I have a public 24/7 dedicated server right now, and a Discord set up for it. It hasn't been getting much use but I keep it around to try things out. If I can find a good group of people who are serious about keeping a decent environment going, no griefing, no cheating, no BS - I'd consider locking it up and doing something just for that group. I have full control of the physical server so I back it up on a regular interval and save daily restore points, etc.
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It doesn't protect you from PVP combat while you are online, but it's supposed to prevent other players from altering terrain or objects within the cube regardless of you being online or not. Did you place the blocks down with free placement (V) or did you actually build them in place? I think there might be a bug with free placing.
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Thanks Whane, I played around with different things and came to the same conclusion. Here's hoping that BI adds more flexibility to this aspect in the future. For now, I'm trying out your suggestion and going with a generated map with some starter items, no drop on death, and a custom spawn/role. The world isn't as interesting (no caves or random sites), but hopefully the human inhabitants will make up for it with their own creativity, even if griefers can now destroy things without the barrier protection. I'll just have to take more backups and keep an eye on things.
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Interesting. Would it be possible to take a save file of an existing MP world, drop it in the editor, and add the modified player role and associated spawn point so that we can retain the protection barrier? In other words, instead of generating a world and adding the role, what about taking an existing world that has the barrier and then add the role to that? Thanks for the pointers - definitely gave me some food for thought.
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Nice - is there a resource available for me to look into how to go about doing that? I was thinking it would be great to set up starter kits for the people on my DS but wasn't sure how to make that happen. I was thinking there'd have to be an object that dispenses it, which would then be exploited, but your idea sounds better and safer.
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They can be different, but make sure the steam account you have linked to your Bohemia account is the one with the Ylands - some people with multiple Steam accounts are linking the incorrect one.
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If you run a dedicated public server...
Baz Foobar replied to Whane The Whip's topic in General Discussion
Good idea. Hope we get some improved server admin tools, but in the meantime, this should help people out. -
While you're at it, could you also take a look at my account link? I purchased on Steam, linked from within the game, but didn't have a Bohemia Account set up yet so had to create one right then and there. It reported a successful account linking but I don't have the badge either. Steam Profile URL is http://steamcommunity.com/id/bazfoo/ Thanks!