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Everything posted by handofthesly
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RESOLVED [YLD-28218] No cave on Yland?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Good to know, I wasn't quite sure if it was meant to be that way or not as it was the first Yland I'd found without a cave system (apart from the spawn Yland of course) -
Please dampen the brightness of certain light sources
handofthesly replied to zarwil's question in Suggestions & Feedback
That's brilliant! I haven't tested that yet. -
Please dampen the brightness of certain light sources
handofthesly replied to zarwil's question in Suggestions & Feedback
Yup, it seems that the brightness stacks. So the more things emitting light, the brighter it becomes! I noticed this with the cave crystals. Drop a whole stack and it's insanely bright, makes for a good way to create super bright waypoint markers. Also agree that the scuba mask lights are pathetic and its way too dark underwater. I also think the helmet lights are too dim in caves as well. -
RESOLVED [YLD-28150] Pizza Recipie required item error
handofthesly replied to thundarcrash's question in Bugs & Technical Issues
Yes that's true, I think they must only be in random encounters now which is a shame since you can't get seed and grow more. These are 2 other encounters from an older version that may or may not be still in the game. -
Sandbox - Set the Tier of Yland & Time/Weather Commands
handofthesly replied to handofthesly's question in Suggestions & Feedback
Didn't even see that Day Duration option! My bad. Would still be good if there was the option for infinite day or night as well though. -
Sandbox - Set the Tier of Yland & Time/Weather Commands
handofthesly posted a question in Suggestions & Feedback
Seeing as my question in the General section didn't get any hits I figured it meant it isn't a current feature of the game anymore so I'll post it in the Suggestions thread. Can we please get commands back in Sandbox mode? Especially those relating to setting time and weather. Also, the ability to modify the Yland on creation so we can set the Tier and the day length etc. -
RESOLVED [YLD-28150] Pizza Recipie required item error
handofthesly replied to thundarcrash's question in Bugs & Technical Issues
I believe they mean any Surface Mushroom (including Truffles) but then it does seem a bit strange that Glowing Mushrooms are included as an acceptable ingredient. Considering they are technically also a Cave Mushroom and now that I think about it, haven't they been removed from caves in Explore anyway? I don't think I've found any recently. https://ylands.gamepedia.com/Any_Mushroom -
Probably was made this way so that you can only find certain things through random encounters making them more special
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RESOLVED [YLD-28147] Game unresponsive after exiting exploration
handofthesly replied to spiritchaser28's question in Bugs & Technical Issues
I have also been having similar issues with the game becoming unresponsive after exiting exploration back to the main menu. As well as the occasional freeze mid game. -
Can anyone confirm or deny 100% that there is clay on Tier 3 Ylands? From the two Tier 3 Ylands I've encountered so far there has been none on the surface or in the caves. I've only found iron and sulphur on the surface of a Tier 3. Also, I assume that the Polar Desert Ylands never have surface ores present?
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Anyone found Master Flintlock Pistols?
handofthesly replied to Deadeye_Rob's topic in General Discussion
From what I recall, after update 0.6 (16/11/2017) and the introduction of Coyns, many tools and weapons were removed and turned into skins which could be purchased with said Coyns. This was then changed again with update 0.15.1 (28/11/2019) where they removed all of the skins from the game and everyone's Coyns were refunded. I am not sure if they added all of those items that were turned into skins back into the base exploration game, I think they only returned in Sandbox & Editor. On a side-note, the Superior Flintlock Pistol is available in the Creator Cube but appears to have lower stats (50-56 piercing damage) than the regular Flintlock Pistol (75-95) which seems odd. -
Sandbox - Set the Tier of Yland & Time/Weather Commands
handofthesly posted a topic in General Discussion
Wondering if it is possible to set the Tier (0, 1, 2, or 3) of a newly generated Yland in Sandbox mode? The default seems to be Tier 1 but I can't find a setting to change this. Also, were the commands to change the time removed? I definitely remember using /daydur and /sethour for this. Is there not one for turning off rain now either? -
Getting ready for new images: icon creating site
handofthesly replied to Cernu's topic in Editor Suggestions
Yes I could and yours are much more up to date than mine. I'll try upload them as separate folders so they aren't so large, maybe that will help? Decoration.zip Energy.zip Environment.zip Food.zip Furniture.zip Materials & Resources.zip Miscellaneous.zip Potions.zip Transportation.zip Vegetation.zip Weapons & Tools.zip Work Stations.zip Animals.zip Books.zip Building Blocks.zip Clothing.zip Containers.zip -
Getting ready for new images: icon creating site
handofthesly replied to Cernu's topic in Editor Suggestions
@ocnoglittle That's weird, as I can download it from my own comment just fine. I will try upload it again anyway but it takes at least 10 minutes as I have bad internet ughh YlandsItemIcons.zip -
Getting ready for new images: icon creating site
handofthesly replied to Cernu's topic in Editor Suggestions
Here's my complete library of icons that I had loaded onto the wiki if any one is interested YlandsItemIcons.zip -
I suggested a low range option back when vehicles were first introduced so that we can cruise in 4WD around the rough terrain. I don't necessarily want to go from 0 to 100 instantly lol
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Queue-type crafting UI tweak (maintain queue view)
handofthesly replied to Roberestarkk's question in Suggestions & Feedback
I also find this irritating. Especially if I haven't fed the fire first, so then I have to go to the pending panel and click FEED which then makes it automatically go back to the crafting panel for some reason which means I have to click back on the pending panel again to click IGNITE and start the process. Way too many steps. Yes, it would be quicker if I remember to feed the fire first, but I generally don't. Bad habits I guess? But honestly, we don't really need to see the recipe each time we craft multiple in succession, I'd rather see how many slots are left to fill. It's only helpful seeing how many of a particular crafting item we have left in case we don't want to use them all up by accident. -
RESOLVED Moralibur name string display
handofthesly replied to thundarcrash's question in Bugs & Technical Issues
Yes, I just found this too and can confirm it has the same name. -
RESOLVED 1.5 Experimental Exploration conflicting save?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
So trying to start from scratch didn't work, I couldn't successfully start a new game without it starting me on the raft in the sea, even after deleting world progress. I had to delete the character progress to be able to start a new save properly. This must mean the bug was tied to my character and/or raft somehow? -
RESOLVED 1.5 Experimental Exploration conflicting save?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
TLDR: * First game wouldn't load, forced to create 2nd game. * 2nd game loads with 1st character + inventory but spawns on bamboo raft out at sea in new map. * Deleting 2nd save file in Steam folders stops you from creating a new game until you use the Delete World Progress in settings. * 1st game could be opened through Recently Played Games menu only. * But after using Delete World Progress option causes 1st game to respawn you out at sea on the bamboo raft again. I did a bit of messing around and somehow got my original save game back! (kind of) I deleted the 2nd save file from the SaveGames folder. When I started Ylands and clicked Exploration, it still showed the 2nd save/map name but a popup appeared saying that my last session is no longer reachable and a trash can/rubbish bin icon was now next to the name. I can't start the game (no surprise). So I click that trash icon and then attempt to launch the original save from the Recently Played Games menu. But it does the same thing with the popup message except now there is no save games on the Region Map screen and I can't click on any of the ? tiles to start a new game. I then delete the original save game from the SaveGames folder and relaunch Ylands and it does the same thing with the message and not being able to click on any ? tiles. There is no name or trash can icon to click so this time I use the Delete Exploration Progress feature, quit Ylands, add the original save back into the SaveGames folder and relaunch Ylands. Now when I click either on Exploration or the save in the Recently Played Games menu it does the same thing as what happened to me originally when I posted this bug. It welcomes me to the new experimental exploration and tells me to start a new game after which I have my original character and inventory sitting on my bamboo raft floating out in the middle of the sea with the "I am not ready yet" eating bug. Something interesting happened after this. I added the original save file and the 2nd save back into the SaveGames folder and relaunched steam. This time when I click on Exploration, it launches the 3rd save like it should. I exit out to the Main menu and open all Recently Played Games menu. I select the 2nd save and it loads it but I am now a fresh spawn on a different island, so I had lost my character progress and it spawned me fresh instead of on my bamboo raft like it had the previous time. I exit back to the Recently Played Games menu. So I cross my fingers and select the original save and it loads! I have my original character and inventory but I am on my bamboo raft out in the middle of the sea with the "I'm not ready yet" bug. I raft all the way back to my spawn island and it is just as I had left it that first session, my smelting furnaces are still blazing away at some iron ore just as they were when I logged out that night. The only weird thing is that my raft is still there from that night, even though I just arrived on it, so there are now 2 rafts. So bizarre! Unfortunately, when I exit and then try to go back into it I get spat back out on my raft out at sea so I paddled all the way back to my spawn island again and waited until I died from starvation since I couldn't eat. I respawn successfully next to my base but still have the "I'm not ready yet" bug. I leave the game and reload the save and this time I am still on the island and not on my raft in the middle of the sea! But I still have the eating bug. I exit out and Delete Exploration Progress in settings and then I delete the 2nd and 3rd save files and try launch the original again but it spat me back out in the sea again. At this point I got hungry in real life and decided that I had spent enough time messing around. After all of that, I think if I play the original save but then delete the exploration progress it teleports me back onto my raft in a random location. If I don't delete the progress then I am where I should be but I can only access the game through the Recently Played menu. Either way I think the bamboo raft may have something to do with it maybe? -
RESOLVED 1.5 Experimental Exploration conflicting save?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Here ya go. There are three files in this folder. Two are from the first session, on the 15th, and the third is from the second session when I encountered this problem, on the 16th. (I'm in NZ so the time zone is GMT +13 if that clears up any confusion with dates/times). Let me know if there is anything else you need! I don't have the best internet connection so I'm not sure if that could have had anything to do with it not syncing properly when I exited the game? LogArchive.zip -
I started playing the new 1.5 experimental exploration on Steam for a few hours yesterday and now when I try hop back on it makes me start a new game when I click on the button for exploration (experimental). I can actually see my save in the recently played games section but when I click on it I still get prompted to start a new exploration save. The save file is in the Steam > SaveGames folder on my PC too. I didn't use this Delete Progress feature at all. So I follow the prompts anyway and when it loads the new game I have my original character and inventory back but with what appears to be a newly generated map. It has spat me out at sea in a random location on the raft I had been using prior to exiting the session yesterday. I also have acquired the "I am not ready yet" bug and cannot eat and strangely can't reload my corn rifle. I quit this session and exit the game. I relaunch Ylands and now when I click on exploration it instantly loads up this newly generated map with my old character in it. Even when I click on my old original save, it still launches this new save. Is this an intentional feature of the experimental exploration or is this a bug that I need to report?
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Getting ready for new images: icon creating site
handofthesly replied to Cernu's topic in Editor Suggestions
Scrolling through the icons I have saved makes me so nostalgic for the old Ylands that had these simplistic menus. Look! Bones! -
Getting ready for new images: icon creating site
handofthesly replied to Cernu's topic in Editor Suggestions
Yup sure do! Roughly 1500 of them (that I painstakingly screenshot and edited the backgrounds out of) but I'm guessing most are outdated models now? Boy do I miss some of these things... -
RESOLVED Fatal Login Error Backend Request Error (-100001)
handofthesly posted a question in Bugs & Technical Issues
Encountered this problem trying to launch the game, the loading bar reaches 100% and then hangs there for a minute before this error pops up. Fatal Login Error Backend Request Error (-100001) Occasionally it will sit there at 100% for a few minutes and then finally load into the main menu. It seems to give me this error several times before letting me into the game, it took 15 minutes of trying once. output_log.txt output_log_clean.txt DxDiag.txt