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Everything posted by handofthesly
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RESOLVED Creator Cube inconsistencies
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Found another one, Egyptian Cap is missing from both CC and exploration crafting Hat menus -
RESOLVED Creator Cube inconsistencies
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Just noticed the African Kofia is also missing in the Creator Cube Hats category but it is present in regular crafting Hat menu. -
RESOLVED Creator Cube inconsistencies
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Actually, it's the same in the normal crafting menu's too, they don't show under the hats category unless you search bar it -
I'm thinking similar to the Stardew Valley wiki like pictured but it could definitely be simplified. The tiles might be better? Need to play around with it a bit and see first hand I guess.
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I wish every category could be on the front page to be honest. Change the layout completely so that instead of large tiles, it's a list of categories in a table with maybe a small icon next to it and placed into groups under a header like below for example. That way, nearly everything is one click away. Basics Gameplay Health Hunger Day Cycle Controls Crafting Breaking Building Items Weapons Tools Food Clothing Armour Scuba Diving Gear Resources Ores Materials Workstations Campfire Kiln Spinning Wheel Weaving Loom Tanning Rack Blacksmith Forge ... etc. Containers Chests Inventory Containers Environment Fauna Flora Biomes Transportation Rafts Boats Ships Cars Building Blocks Furniture Decoration Energy Energy Linker Charging Station Ylandium Power Cells Lighting Energy Gates & Switches Alchemy Potions Protective Barrier Generator Blueprints Demo. Hammer Or if it's tiles then do it similar to the Sandbox crafting menu like pictured. Maybe leave out some like the sub categories of clothing and stuff like art, signs, doors, fences, and flags could be left under decoration or building as for tables, chairs etc under furniture. This would be a good way of reorganising how everything is categorised on the wiki so it matches with how its laid out in the game too. But I still think there needs to be tiles for Basics and Biomes and add one for Editor.
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Finding Pivot Point for creating curved wall
handofthesly replied to handofthesly's topic in Editor Help
Thanks for the tips! This helped somewhat, I did manage to get it looking smoother but there is still a noticeable lip. It looks like the pivot point has to be exactly the same distance away as the structure is long which is annoying because this would make the curved wall have a massive diameter when I'm looking for a tight curve -
Hoping someone will be able to help me figure this out. I've been trying to work out how to create a smooth curved wall by duplicating my blocks and simply changing their Y coordinate so that they spin perfectly on their pivot point. My trouble is finding exactly where to place the pivot point. Here are some pictures of what I'm trying to do. I've managed to create this curved wall just fine, I don't know if I just got lucky with the pivot point placement. But now I'm having trouble creating a "reverse" curve, if that makes sense? The blocks don't line up properly making it look very jagged and I'm guessing it's because my pivot point is not 100%. Any suggestions on how to overcome this issue?
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RESOLVED [YLD-28218] No cave on Yland?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Totally didn't even think to do that! doh! -
RESOLVED [YLD-28218] No cave on Yland?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Yes thank you! Will do this now -
RESOLVED [YLD-28218] No cave on Yland?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
How do I send you the .ylandsgame file as it is not supported here -
RESOLVED [YLD-28218] No cave on Yland?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Thanks for the tip! I gave it a go and couldn't see any cave systems. I think it's bull**** that mutated animals can still spawn on the surface at night though when there is no caves on that Yland. Doesn't make sense at all like where do they come from if there's no caves? lol -
Is this still being worked on? I can't seem to find any compositions either, only games
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RESOLVED [YLD-28218] No cave on Yland?
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Good to know, I wasn't quite sure if it was meant to be that way or not as it was the first Yland I'd found without a cave system (apart from the spawn Yland of course) -
Please dampen the brightness of certain light sources
handofthesly replied to zarwil's question in Suggestions & Feedback
That's brilliant! I haven't tested that yet. -
Please dampen the brightness of certain light sources
handofthesly replied to zarwil's question in Suggestions & Feedback
Yup, it seems that the brightness stacks. So the more things emitting light, the brighter it becomes! I noticed this with the cave crystals. Drop a whole stack and it's insanely bright, makes for a good way to create super bright waypoint markers. Also agree that the scuba mask lights are pathetic and its way too dark underwater. I also think the helmet lights are too dim in caves as well. -
RESOLVED [YLD-28150] Pizza Recipie required item error
handofthesly replied to thundarcrash's question in Bugs & Technical Issues
Yes that's true, I think they must only be in random encounters now which is a shame since you can't get seed and grow more. These are 2 other encounters from an older version that may or may not be still in the game. -
Sandbox - Set the Tier of Yland & Time/Weather Commands
handofthesly replied to handofthesly's question in Suggestions & Feedback
Didn't even see that Day Duration option! My bad. Would still be good if there was the option for infinite day or night as well though. -
Sandbox - Set the Tier of Yland & Time/Weather Commands
handofthesly posted a question in Suggestions & Feedback
Seeing as my question in the General section didn't get any hits I figured it meant it isn't a current feature of the game anymore so I'll post it in the Suggestions thread. Can we please get commands back in Sandbox mode? Especially those relating to setting time and weather. Also, the ability to modify the Yland on creation so we can set the Tier and the day length etc. -
RESOLVED [YLD-28150] Pizza Recipie required item error
handofthesly replied to thundarcrash's question in Bugs & Technical Issues
I believe they mean any Surface Mushroom (including Truffles) but then it does seem a bit strange that Glowing Mushrooms are included as an acceptable ingredient. Considering they are technically also a Cave Mushroom and now that I think about it, haven't they been removed from caves in Explore anyway? I don't think I've found any recently. https://ylands.gamepedia.com/Any_Mushroom -
Probably was made this way so that you can only find certain things through random encounters making them more special
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RESOLVED [YLD-28147] Game unresponsive after exiting exploration
handofthesly replied to spiritchaser28's question in Bugs & Technical Issues
I have also been having similar issues with the game becoming unresponsive after exiting exploration back to the main menu. As well as the occasional freeze mid game. -
Can anyone confirm or deny 100% that there is clay on Tier 3 Ylands? From the two Tier 3 Ylands I've encountered so far there has been none on the surface or in the caves. I've only found iron and sulphur on the surface of a Tier 3. Also, I assume that the Polar Desert Ylands never have surface ores present?
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Anyone found Master Flintlock Pistols?
handofthesly replied to Deadeye_Rob's topic in General Discussion
From what I recall, after update 0.6 (16/11/2017) and the introduction of Coyns, many tools and weapons were removed and turned into skins which could be purchased with said Coyns. This was then changed again with update 0.15.1 (28/11/2019) where they removed all of the skins from the game and everyone's Coyns were refunded. I am not sure if they added all of those items that were turned into skins back into the base exploration game, I think they only returned in Sandbox & Editor. On a side-note, the Superior Flintlock Pistol is available in the Creator Cube but appears to have lower stats (50-56 piercing damage) than the regular Flintlock Pistol (75-95) which seems odd. -
Sandbox - Set the Tier of Yland & Time/Weather Commands
handofthesly posted a topic in General Discussion
Wondering if it is possible to set the Tier (0, 1, 2, or 3) of a newly generated Yland in Sandbox mode? The default seems to be Tier 1 but I can't find a setting to change this. Also, were the commands to change the time removed? I definitely remember using /daydur and /sethour for this. Is there not one for turning off rain now either? -
Getting ready for new images: icon creating site
handofthesly replied to Cernu's topic in Editor Suggestions
Yes I could and yours are much more up to date than mine. I'll try upload them as separate folders so they aren't so large, maybe that will help? Decoration.zip Energy.zip Environment.zip Food.zip Furniture.zip Materials & Resources.zip Miscellaneous.zip Potions.zip Transportation.zip Vegetation.zip Weapons & Tools.zip Work Stations.zip Animals.zip Books.zip Building Blocks.zip Clothing.zip Containers.zip