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Indomitus

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Everything posted by Indomitus

  1. Indomitus

    Dev Diary #97

    As long as there's someone working on new types of blocks, I'd like to repeat a request I made some time ago, for Mudbrick. Clay Brick is great, but consumes too much clay if the construction is a large one. Mudbrick would consume dirt, sand, hay, and could be made in the Kiln. It could be less durable that Clay Brick (lower HP per block) but much easier to make.
  2. Indomitus

    Time Manipulator

    It can be a little temperamental at times, but it will improve and as we can see here the results can be fantastic.
  3. Indomitus

    Dev Diary #96

    On the subject of water: I want to repeat the request to be able to remove/drain it from closed-off areas somehow during regular gameplay. I hope their new design includes that possibility. I've pretty much mastered the art of the Underground Evil Villain Lair. I'd love to try my hand at an Underwater Evil Villain Lair.
  4. Indomitus

    UI Tools Suggestions

    Would it be possible to add an image widget that can display Entity images? (the icons that appear in inventory, the hot bar, etc) And able to change which image it displays through code?
  5. Could we then request an overlay within the designer for the Custom Window, similar to what is in the other one, showing the locations of standard screen elements? It would help us design around them. (Please include an option to show standard Mobile Controls.)
  6. Indomitus

    RESOLVED How do I disable cloths in my mini-game

    I remember seeing this option when I was tinkering in the Editor yesterday.
  7. When I place any of the decorative Rock entities, Object Properties and Edit Script both bring up windows showing other items, and the windows themselves don't behave right. The second screenshot shows the properties for an Event Listener. TWICE. This is an event listener that I deleted from a PREVIOUS scenario, not even the current one. It just seems to show the most recent non-bugged item. And when I try to Edit Script on one of the rocks, it causes everything else in the Editor to do the same even if they didn't do it before. Every Entity and Logic starts to show the same bug. Only a game restart clears it. output_log.txt output_log_clean.txt
  8. Indomitus

    UI Tools Suggestions

    There is a tile to reference the Widget using its position offset from its parent item. GET CHILD lets you link to the parent widget, but retrieve the child widget #1, or #2, or #3, and so on, to use it or modify it. I already have that built into some code for a list I want to show onscreen, coming from an array. Using the absolute ID number would probably be more of a pain than using the names.
  9. Indomitus

    Dev Diary #95

    Whose birds are gone? Mine are just fine. Local SP (literally just checked) and just the other day on P1's NA server, I used them to find islands.
  10. Indomitus

    Dev Diary #95

    Explore is still there and just fine for the PC. It's not going anywhere, even though it sounds like it's getting an overhaul. On the main screen, look for this button on the left side.
  11. Indomitus

    Typical day in Ylands MP games.

    The jail I have in mind is really for punishing unwanted player behavior, not a gameplay feature. And good luck digging out of mine. It's several hundred meters in the air. And why even have a jail when you can just ban them? Well, it can be connected to logic that can auto-detect certain things, like attacking other players or their tamed horses. A few hits on another player might earn them a few minutes in that limbo, with time increasing with each infraction. The hope there is that they will learn. If not, it can also save their infraction history so an Admin can make a decision next time they're online. (30 minutes was kind of an extreme example. By that point, they'd hopefully be gone already.)
  12. Indomitus

    Typical day in Ylands MP games.

    I haven't encountered any griefers yet, but I've only just returned to online play a few weeks ago, and I've been really careful about avoiding other players while I gather supplies and get off the spawn island as fast as I can. Been giving a lot of thought to admin capabilities, and even started building a "jail". In what I have so far, the prisoner's time only elapses while they're actually online. If they're sentenced to 30 minutes, then they have to sit and stare at nothing for 30 minutes before they can rejoin the game. Unstuck and Killme not only do not work to free them, but such attempts will start their time over. While in the jail they are set to invincible, so they can't kill each other. All of their belongings are confiscated, and maybe returned after release (still thinking over that part). The only issue is with them blocking sleep requests. One thing that would be nice is if Admin players could do things about barriers that are causing problems. Turn them off, delete them, completely disable them, make changes inside them even when activated, whatever. I wonder if a despawn command would work on one that's been activated, but that would have to be tested in MP with willing test subjects.
  13. Indomitus

    How to work with the new UI tools?

    Important difference between the new HUD and the old UI is that the new HUD is specifically separate for each player. If there is something you want to show the same for all, then you have to loop and set it for each one. (Unless I'm missing some universal command or player enum that would do it all at once.) Custom HUD is simply for displaying the player's information. The Custom Window has elements the player can interact with, such as entering text, and clicking buttons. For both they can be turned on or off, and items or groups within them can be turned on or off.
  14. Indomitus

    Making a tutorial for Ylands

    One thing that's not very intuitive is that they can break things to get something they might need. Paper from books, or seeds from plants, for example.
  15. Indomitus

    Dev Diary #95

    If the islands are going to be more diverse and interesting, that might compensate for it a little. A current map might have 12 islands, but they're basically identical except for the shape. If you've seen one Taiga, you've seen them all. Still, though, it is disappointing to hear.
  16. Indomitus

    Dynamic Terrain

    One suggestion to how they could make an idea like this work somewhat easily: Introduce a second type of Protective Barrier. It would be Editor-only, and allow for configuring what players can or can't do while inside it. Meaning we could allow the players to build in and around it, allow their barriers to overlap it, but we could turn off things like digging, looting bushes, picking plants, sawing trees, or things like that, for anyone inside it.
  17. Indomitus

    Interview Ynterview #4 - Aleš

    In response to his answer on the bonus question... Ylands without flying sharks?!? WHAAAAAT?
  18. Indomitus

    DEV ANSWER Bug- Cannot set text for book

    How about leaving the existing books as not editable, but giving us a blank book object with an array of pages inside that we can edit. To keep it manageable, maybe the number of pages can be limited.
  19. Indomitus

    I wanted to try Playlands but ...

    It would be nice to know if there is anyone there or not. Not sure how possible that would be with multiple servers, but there must be some way of showing it. Would also be nice (though maybe too much lag) to be able to connect to Playlands outside of our region, if we want to play in there with friends from around the world.
  20. Indomitus

    What is this game becoming?

    My perspective on the Editor vs Explore is probably a bit different, given that one of my previous gaming obsessions was Little Big Planet. In that game, there was fun to be had in the standard play modes, but that was limited (to me, anyway). There was a little replay value in my opinion, but not much. The thriving community of LBP creators at the time, however, meant there was always some new challenge to be tried. Most of the players might not want to work in the Editor themselves, but those that do can create interesting games and challenges to keep the rest playing the game. I, for one, hope to eventually see advanced controls for the animals and terrain. I'd love to some day try to build a "Hardcore PVE Mode" where the predators are harder to kill, get much more aggressive at night instead of sleeping, spawn and respawn more rapidly, and where crafting progression is more difficult and limited in its scope. If we had an Editor-Only type of terrain that can't be modified at all outside the Editor (without affecting terrain modification in general) that would be pretty cool too. Glad to see they've reconsidered allowing scripting additions to explore maps. Those are very useful for the regular PVE servers, as they said above.
  21. Indomitus

    Daily Screenshot Thread

    To start the fire, first one must become the fire.
  22. I encountered this today with P1's NA server. I was on it earlier but was kicked when the server was taken down for a restart. I was sailing at the time. Now I can't connect to it again at all, I have tried several times. It gets just past "Recalling buildings" then freezes a bit, and then: output_log.txt output_log_clean.txt
  23. While testing a game in Character Mode with the mobile size limit turned on, the character can get stuck against the side of the barrier. This happens when they are running or flying, and they will be stuck in the location where they make contact. The only way I have found to release it is to exit Character Mode. It is also possible to fly through the top of the barrier and walk around on the top. Not able to get back into the play area without exiting Character Mode. It doesn't seem to affect the game in full testing mode.
  24. Indomitus

    0.14: Playful Platform (05/09/2019)

    FYI for everyone: The Area Center is not set using regular grid coordinates. It is the number of chunks in each direction. I have a request: Can this screen also display that center position as the grid location, in addition to the chunk count? This would be very helpful for centering and positioning structures and parts of the play area.
  25. Indomitus

    0.14: Playful Platform (05/09/2019)

    I swear, you feed ONE horse and suddenly they're all walking up looking for free corn.
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