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Everything posted by TheSparkPlug
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RESOLVED [YLD-13823] Door hinge collision detection
TheSparkPlug replied to Mantje100's question in Bugs & Technical Issues
I don't know if it still works, but I used to get around the issue by just opening the door. -
There are already birds that lead you to new ylands. When you pick cotton/flax you can break it into seeds and replant to triple the number. Keep doing this until you have more than you need
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RESOLVED [YLD-13359] Hit radius
TheSparkPlug replied to A3_Melle's question in Bugs & Technical Issues
@Salvelinus They were using a hammer in picture 2 so that must have a hit radius also. The current hit radius for non-combat operations is a nonsense. I honestly have no idea how that ever got past testing. ps: You can also use a saw to cut down trees -
How to get creative mode in any world/map you own in Ylands
TheSparkPlug replied to RedEagle_P1.'s topic in Community News
It might have been an idea to set your recording software to show your mouse so that we could see what you were clicking on -
If possible it would be nice to have it exclude freeplaced items. Earlier, I thought I was clearing junk from a chest and, when finished, realised I had just picked up all of the ornaments I had decorated my farmhouse with
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That will be good! It might still be worth doing that for this update. In the interests of balance, I would like to acknowledge the performance increase - it is very evident on my heavily developed yland. I have also noticed my ship no longer moves each time it loads/unloads, I never saw this fix mentioned but it is nice - at last - to be able to put my ship back in it's dock and not find it sitting ON the dock a short time later!
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RESOLVED [YLD-13344] logs drop in floor
TheSparkPlug replied to A3_Melle's question in Bugs & Technical Issues
Stacking is a must. A 'take all' button would help too. -
Curiously, you haven't addressed the opening points in the post you quoted regarding communication. Lots of new features were introduced in this update but none of them have ever been explained properly. I've had to learn from other players about the ability to see nearby pickable items in our inventory. No one seems to know how to use the new hammer. I have no idea how to use the new fighting mechanics. The ctrl-mousewheel seems a poor replacement for the G/H and ctrl-WASD features we had before - yet you guys think its wonderful so I assume we're all missing something. It would be nice if each update was accompanied by a detailed post explaining how any new features worked, and how we're meant to use them. On a side note, I dont think you need a few days to process the feedback. It's pretty unanimous.
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I was hoping that the demolition hammer would target those blasted little 'diamonds' of stone left behind when digging. Sadly, it does not - meaning they will have to remain in our worlds until first person returns.
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None. hence me saying - quite clearly - "Absolutely nothing wrong with that"
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No. No you don't. It's your living. You do it to make money. Absolutely nothing wrong with that, so no need to lie
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So, it will be a lot less temporary than you were leading us to believe!
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Petition to re-add first person view
TheSparkPlug replied to RedEagle_P1.'s question in Suggestions & Feedback
I use first person a lot, and ordinarily would be willing to see how the improved third person pans out. However, for me, it is more about the frequency with which they remove features without any kind of prior consultation - sometimes even leaving us to find out for ourselves after the event. The recent removal of a number of much loved/used blocks (simply because they didn't fit into some kind of OCD led rehash of the categories) is a prime example, but there have been many more. It is always justified by claiming to relate to performance improvement. How long before we get... "Great news guys, we have eradicated all lag, and reduced memory consumption by 99%. It does come at a small price - we have removed third person view, got rid of all of bulding blocks except stone, and done away with the ships - but I am sure you will agree that this new, oceanless single island, game is much more enjoyable." It just makes it more and more difficult to 'stay classy' -
Which 'features and modes' were they? In my experience, most things worked better in first person mode.
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Full Editor for Sharegames, please enable!
TheSparkPlug replied to XXon's topic in General Discussion
Create a normal explore game, then load it from within the editor. -
Decorations were always going to cause issues - they make Devs paranoid about people inadvertantly getting something for free and so put in more and more safeguards - this is almost certainly the reason why offline single player is not an option (and probably why people were finding there worlds reverted to earlier save versions). Skins, pets and costumes, however, cannot be placed in a world and so do not cause these issues. Ditch the fee for decorations, but dont stop adding new items such as chairs to the game.
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[Forum][Suggestion] The use of "About Me" tab
TheSparkPlug replied to V-Alfred's question in Suggestions & Feedback
I found mine in the "edit profile" option -
[Forum][Suggestion] The use of "About Me" tab
TheSparkPlug replied to V-Alfred's question in Suggestions & Feedback
@V-Alfred If i click on your profile i see your 'about me' section - it shows just your birthday as 23 Feb. Edit: could it be that you don’t see your own “about me” and that your test subject hasn’t filled theirs in? i have added some text to mine for you to test. -
Going to start a series called "Top 5 Ships of the Week"
TheSparkPlug replied to Smoothey's topic in General Discussion
Not necessarily... the static name was bought in to enable the devs to ban players from joining any servers (including those paid for/hosted by that player apparently), so it may have been one of the official servers. -
0.10 Editor Tutorial: How to get a player's name and use it in a dialogue
TheSparkPlug replied to Indomitus's topic in Community News
The mic audio seemed perfectly fine to me -
Light with Flint so snapshot =/
TheSparkPlug replied to Marco Oliveira's question in Suggestions & Feedback
I am with you... have the flint/bow drill take time, then add something like a piezo (made with ylandium?) lighter for instant lighting. I have never had an issue with the time taken to light stations - it's just a tiny fraction of the overall time taken to craft/cook stuff.- 9 replies
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Multiplayer issues will not make or break this game. BI provide those servers to test, and they should not be expected to maintain them. In fact, from the sounds of it, they would be better off just taking them all down and making it easier for people to set up the own dedicated servers. It's the performance and instability - be it in mulptiplayer or single player - that drives people away. Another factor may be the constant removal of items/features from the game. Classic examples would be: the blocks that disappeared because the 'didn't fit into a category'; devaluing gold ore; making the crafting potion 5 times more expensive while 20 times less effective; and - last but not least - the threat to remove the ability to edit explore worlds. For me, it was having my world of 500 hours replaced by a much earlier copy which did not exist on my machine... that and the Dev's reluctance to explain how that could happen... or why the logs were looking for games long since deleted from my machine! Sadly, it seems that while the game was originally designed to be fun, we were clearly having too much fun and that needed to be stopped
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You tried the unstuck command, right? That said, here's a thought that just occurred to me (so I have never tried it)... With the car onboard, point the ship towards shore and set it going. It will stop when the car hits the back of it. Now get in the car and drive it slowly towards the front of the ship.
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Create a new world. Have your character drop his PB. Go into the editor and select the PB then save it as a composition
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Probably not... given that they've already said they are going to remove the abilty to edit explore maps.