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Showing results for tags 'Levels'.
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Hey Ylands Team and Community, The best part of this game is creating your own scenarios/games and play these with friends (my opinion) and thats why I spent the most time with trying things out in your editor, but I still miss some features. I know this game is not finished yet and you have planned a lot, nevertheless I wanna make a whishlist for some futher possibilities in your editor: 1. The possibility to transfer islands (not just objects... with terrain!) into editing maps. 2. Easier terraforming there you can set that the terrain dont get up higher than a ceartain hight (to pretend unwanted hills etc. if you hold left-click for terrain an area faster) and bigger sizes possible. 3. An overview of your map in the editor and maybe editing basic settings for this map in this overview (like the "generate new terrain" option, but you can set climate zones in your map and auto-generate islands on certain places (you can choose where on the map) with configurated and all individual sizes (very little islands should be possible too), but without deleting your existing map). 4. The possibility to have multiple maps in your game (like different game levels). Maybe these things are already possible and I just dont know that... Let me know if there is something I can already do. Thanks for your amazing work! LG Fapi24
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Mid Game, maybe End Game. Give this a Think guys.
arkaeldren posted a question in Suggestions & Feedback
I have been thinking of the starting 11 Ylands as a type of Level I situation, then over time you could beat the best the starting Ylands have to offer, collect all the best loot and outfit a Blue Water vessel. Maybe at some point beating a final boss that would drop a map giving you general directions towards the "New set of Ylands" level II basically. Unlike the normal storms between Ylands, a trip into Blue Water, to transit to the Level II set of Ylands, would be much more horrific with "Large" seas and storms that could even damage Masts and sails which would/could result in needing repairs. Possibly with small stop off single Ylands, with the necessary materials and safe harbor to refit your Damaged ship. Depending on how well you built your "Blue Water vessel" it could possibly sink leaving you with just your Dinghy to reach one of the small refitting Ylands. Sounds a bit punishing but I like the idea, and Ales and Ane wanted the feel of a serious survival aspect. Well if the possibility of sinking and loosing most of your stuff doesn't scare the crap out of you, the sharks in Open Blue Water sure would. This would be an Epic way to transition to the higher tiers within the mid to end game. Or some modification of what I have posted. I'm either delusional over this because I thought of it, or its a great idea, I cant tell the difference(Or I just need some sleep ) What do you guys think???? yeah, not about needing sleep either.- 2 replies
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- Blue Water
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