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Found 3 results

  1. Hi, Please, give us back our old, good, low poly, funny faces! It's not only because had time to love them, but above all because new faces do not fit to low poly esthetics of Ylands. If you really want to use these in ready game, please, let us choose in settings if we want to see these. It will not change anything for anyone, because even in multiplayer everyone will see something else, after all, we all have different graphics settings and everone see everything differently. Please, consider it. Let us choose - it'll not kill the game or make modellers work harder - models are already there. Second thing is music, I understand you are planning to make dynamic music, this is very nice idea and don't get me wrong - new music is beautiful, but old one had it's charm too and I miss it. New music track seems to be too short (too less tracks?) and the same music is a bit annoying after a while. I know it's very, very expensive, but maybe you could use already existing tracks and mix these to make some more variations of the gameplay tracks? Returning to old music - even without dynamic idea, it was very nice soundtrack. Maybe you could let us choose in settings to use older tracks or both? Even without dynamic changes, if it will be to hard to do. With Regards, ComR
  2. Mr. Unglbert

    Multiple avatars

    Hi, is there any option to use more then one avatar for exploration (or whatever) games? Why do I neeed it? Basically I purchased Ylands for my 8yo daughter, but I want to play it also with my own guy, not with her green hairy hippie fairy.
  3. For now we mostly have the very basic skin tones and only a very few "original" hair colors. Since we have access to a very detailed color picker later ingame to colorize what we want as we want, why not use the same detailed color picker for the creation of avatars? That would allow for an infinite combination of variations fitting any taste, instead of only being able to be "normal" looking. Thanks for considering, and possibly UpVoting and Voting... =)
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