Ane 1213 Posted March 23, 2016 (edited) Extended Editor - 23/03/2016 The Editor has evolved from elementary to extended, bringing us a more advanced version – but this isn't even its final form! We will continuously work on it in the months to come, and with every update it will be tweaked to a greater or lesser extent. Therefore your feedback is highly welcome!Right now it is only possible to edit in the scenario ylands, but in the future it will be used in every sort of game. Something important to mention is that it is possible to copy (Ctrl + C), paste (Ctrl + V), duplicate (Ctrl + D) delete (Delete key) and select multiple items (holding Ctrl) in the editor with said shortcuts, but for now this is not specified by any hint. This will be changed in the future and it will be possible to complete these actions by right clicking on the item/object. In the same way, shortcuts will be added for every button. There are tooltips for every button in the editor, but in case you find the interface not to be very intuitive, we decided to compile a short “guide” on our forums, mainly explaining what each button does. And shortly a video describing the Editor's main features will follow.We would like to take this as a chance to begin a series of guides that will hopefully shed some light upon some of the current in-game features (which players' feedback has proven not to be that clear at the moment), like what potions are for or how to use workstations. Massive scenario editor update (new features, GUI, optimizations and tweaks)Players can now craft various items and objects that utilize energy (those that were available only from the catalog until now)Better tree collision detection for projectile weaponsRagdoll simulation (when landing from heights)New character footstep particlesWeapons get damaged when being used to hit enemies / smash thingsCopper veins can now be found on ylandsParticle effect is now shown when taking environmental damageMagic blossomsHeated copper ingotScrewdriverEnergy workbenchFixed issues with Map itemFixed issue where wall torches and torch stands could be lighted twiceFixed animals rotating around their axis while sleepingFixed some recipes consuming tools and not lowering durabilityAdded / Fixed harvest action on bushesFixed several recipes with magic dustOstrich walks better over obstacles nowFixed issue with bonfires working as workstationsFixed bad colliders on all bonfire prefabsPlayers can no longer perform actions while flying using the flight potionPresent boxes are containers nowFixed numerous editor GUI related issuesPaintings were renamed for easier filtering in editorRenamed piles of dirt to the respective tree and plant namesFixed several issues with chat input focusFixed several non-localized stringsFixed several texts being cut-off in-gameFixed birds sliding along the terrain instead of flyingFixed animals having seizures when standing on one spotMagic bush is much rarer now in all climate areasFixed energy objects having issues in multiplayer Fixed issue with disappearing hints for focused itemsFixed issue where energy nodes could not be focused Coming Soon to your ylands… Fancy Furniture!OK, we get it. The way the Ylands team describes the update tittles leaves little to the imagination. So… yes, there will be a bunch of new furniture, and it will be as fancy as it can get!BUT!What's the point in having a bed if you cannot lie down on it? Or isn't sitting in front of the campfire after a tiring day of hunting as rewarding as finally sinking your teeth into the boar you chased for half an hour? Yes, you guessed it right! With the next update we will be able to both sit and lie down! Our characters will finally have some rest.And as an additional bonus our Lead Designer Aleš promised that the workstations will be reworked so that there's finally someone who understands how they work. Good luck with that! Edited March 24, 2016 by Ane 1 Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted March 23, 2016 It is always the same. I see tweet, I go on forum, I get excited, I turn my computer to check it and I finish reading a post. And I'm always getting excited about upcoming update. 2 1 Share this post Link to post Share on other sites
Ane 1213 Posted March 24, 2016 (edited) Update 24/03/2016Version 0.10.17047Fixed the issue where clicking the "Save" option (under "File") sometimes didn't result in the yland being saved Edited March 24, 2016 by Ane Share this post Link to post Share on other sites
Ane 1213 Posted March 24, 2016 Version 0.10.17073Fixed issue where performing selection/operations with multiple entities in the editor would result in a memory leakFixed an issue where the Launcher would run itself twiceFixed a rare issue where launcher would not run properly with a specific folder in the Ylands directory Share this post Link to post Share on other sites
No-Half-Measures 16 Posted March 30, 2016 (edited) The updated Editor feels very ArmA 3 , I guess you guys at Bohemia Interactive found something you really like and I do have to agree with it, it is very nice.I do dislike the fact the creative player now has a range restriction on placing objects which I like using for its Building mode. Edited March 30, 2016 by nohalfmeasures 2 Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted April 6, 2016 Hi,sorry for reacting this late but we overlooked the edit you made Could you maybe elaborate a bit what you mean by that? Is it that at some point in the editor you were able to build things without any range restriction at all and now it is restricted? Share this post Link to post Share on other sites
No-Half-Measures 16 Posted April 7, 2016 Is it that at some point in the editor you were able to build things without any range restriction at all and now it is restricted?Yeah, In character mode in the editor. Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted April 8, 2016 Alright, thanks for the info - we'll take a look at that. Have a great weekend! Share this post Link to post Share on other sites