Ane 1213 Posted May 17, 2016 CHANGELOG Armored Appearance - 17/05/2016 The game now uses a mesh combining technique with its building blocks (such as stone blocks, brick blocks and many others). Before mesh combining, when the game wanted to draw a building consisting of 500 blocks, the CPU was telling the graphics card: "Render this block. When you're done, render this block. Then this block." That had to repeat 500 times. Now, the CPU tells the graphics card: "Would you kindly render this big thing of 500 blocks?". And the GFX responds: "Yeah, sure, man! Phew, glad you didn't tell me to render it block by block, that would really be time consuming!" Thanks to this improvement, we got a major performance increase in areas with lots of buildings (we're talking about twofold or threefold FPS gain here). We've spent the last few weeks taming our horses, and we've found a new riding-technique. When taking your horse for a walk, you can now set the next speed by double tapping the W button. If you want to slow down, press S. If you stop holding W, the horse won't stop immediately, it will slow down until it stops completely. If you want to just relax and feel the air in your face while riding your horse, press * and you'll activate the autorun mode. During autorun, use W/S to change the speed. Holding the S button or pressing * will stop autorun. NEW FEATURES Weapons now deal various types of damage (therefore some work better against some objects/armors) Items can now be repaired by using the repair kit from the item overview panel Objects in the game now have resistances to various types of damage (piercing damage by arrows does minimum damage to trees while slashing it with axes makes them very unhappy) New optimizations that result in better fps [Editor] Added Undo/Redo feature [Editor] You can now use the terraforming tool directly in the editor without going to the character mode (please note that this is just the first iteration, in the next update the controls will be fully integrated into the editor and made more user-friendly) Attack animations now reflect the type of weapon equipped (blunt, piercing and slashing type of weapons) Lights now turn on/off gradually Animals can now be healed when they eat Enraged animals can calm down after they eat Player can now see the health of tamed/loyal horses NEW ITEMS Advanced repair kit Basic repair kit Crab carapace Hunting bow Reflex bow Straight bow Iron fork Iron spoon Wooden spoon Iron lance Iron mace Iron pitchfork Wooden pitchfork Iron spear Stone spear Wooden spear Glass forming stand War axe War hammer Bark armor Bear hide armor Crab carapace armor Cyclops armor Iron armor Stone armor Archery targets Dummy targets Vases New weapon and armor recipes New crab variations New wild boar variants MAJOR FIXES Movement hints are shown during the horse riding Fixed an issue where horses could not be fed sometimes All game logic objects should now show proper selection boxes when selected in the editor Horse names are now updated to reflect the name changes even when the horse was focused during the change You can no longer dismount the horse while jumping You can no longer jump while standing in place when mounting a horse Mounted player now gets damage after the long jump Fixed sitting position on all chairs Fixed colliders on all chairs with backrest [Editor] Fixed issue where "instant rotate/move" actions sometimes didn't execute [Editor] Fixed issue where actions set to be executed upon specific item leaving the trigger zone were triggered after the game had been loaded even when the item was still inside the trigger zone [Editor] After the object being placed is deselected it gets also deselected in the right-hand list [Editor] Interaction lines to deleted game logic object should not be visible anymore [Editor] You can no longer start placing while performing other action Adjusted damage dealt by dart shooters You won't ride an invisible horse after dying while riding (it was fun, though...) New default key for Dismount is now U Fixed issue where switching camera mode while mounted resulted in various problems Character is now properly animated when transitioning between laying and sitting states Mummy is now fearless and never sleeps Balanced damage done by animals Drag and dropping things in the character panel now should have lower impact on fps Player can no longer sit/lie in the air Switching camera to first person view while player was semi-transparent no longer leaves the player that way Fixed minor ragdoll-related issues Fixed character positioning problems when mounting/dismounting a horse Stopping in water during the horse riding no longer makes you sink for a moment Character can no longer move while mounting a horse Crabs no longer keep turning on one spot Fixed issue where crabs were floating above ground COMING SOON Coming Soon to your ylands… Wild West! Pew, pew, pew! No, we didn't sneak in the Star Wars filming (unfortunately). That's the sound of the bullets grazing our ears as we try to run away! Maybe providing guns to those wild ylanders who looked like they were taken from the "The Good, the Bad and the Ugly" cast wasn't such a good idea. Were you rooting for Batman or for Superman? Iron Man or Captain America? Now you'll have the chance to choose your side in Ylands: team Cowboys or team Indians? (or grab some corn and stay by your tent while watching them fight each other) 3 Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted May 17, 2016 Can I know differences between these new bows, please? 1 Share this post Link to post Share on other sites
Ane 1213 Posted May 17, 2016 The main difference is pretty much the damage they inflict. From more powerful to less powerful it would be: hunting bow, straight bow, reflex bow, stick bow. 2 Share this post Link to post Share on other sites
Khanecz 79 Posted May 17, 2016 The difference is also in effective range of the projectile and draw time of the bow, with the most powerful bow taking the longest time to draw 2 Share this post Link to post Share on other sites