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Three essentials to any game.. Crouching, walking (as to not fall off things), and run (as in WATCH OUT, LEOPARDS!!!). I have fallen off so many things to my doom because there's no "be careful" speed. It's either go or don't go.

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We are currently working on an overall character movement and control improvement, and you can expect some walking there too :) We are not considering adding crouching to the game for now, though.

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I was hoping for crouching too. My guy got stuck in a window and if I could crouch then I could get him out. 

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The walking mode implemented does not seem to prevent falls, and the lack of crouching is problematic for many of the POIs. In fact, it is problematic for every door in the game since the character seems to clip the top of any 6-voxel passage. I am not running the graphics at the highest setting. Is this a performance scaling issue--i.e. have others running at higher settings experienced the same problem--or is this a bug?

Edited by BokuDesuNe

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