mcspacecash 2 Posted July 16, 2017 Three essentials to any game.. Crouching, walking (as to not fall off things), and run (as in WATCH OUT, LEOPARDS!!!). I have fallen off so many things to my doom because there's no "be careful" speed. It's either go or don't go. Share this post Link to post Share on other sites
0 Ane 1213 Posted July 18, 2017 We are currently working on an overall character movement and control improvement, and you can expect some walking there too We are not considering adding crouching to the game for now, though. 1 Share this post Link to post Share on other sites
0 sydthecat 9 Posted December 7, 2017 I was hoping for crouching too. My guy got stuck in a window and if I could crouch then I could get him out. Share this post Link to post Share on other sites
0 BokuDesuNe 0 Posted July 8, 2018 (edited) The walking mode implemented does not seem to prevent falls, and the lack of crouching is problematic for many of the POIs. In fact, it is problematic for every door in the game since the character seems to clip the top of any 6-voxel passage. I am not running the graphics at the highest setting. Is this a performance scaling issue--i.e. have others running at higher settings experienced the same problem--or is this a bug? Edited July 8, 2018 by BokuDesuNe Share this post Link to post Share on other sites
Three essentials to any game.. Crouching, walking (as to not fall off things), and run (as in WATCH OUT, LEOPARDS!!!). I have fallen off so many things to my doom because there's no "be careful" speed. It's either go or don't go.
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