RedEagle_P1. 905 Posted November 4, 2018 Is this flag gonna be captureable or should we script a flag for capture? Share this post Link to post Share on other sites
Indomitus 388 Posted November 4, 2018 Does it have to be a flag, specifically? I've been giving some thought to what could be used, since a "capture the flag" mode is one of my billion or so current projects. It could be a Ship Wind Indicator, plus I think in mine I had the idea to turn on Highlight for the player that has it. And that it has to be that player's active item, or they drop it. Plus protections to make sure a team can't pick up and run with their own flag. Share this post Link to post Share on other sites
Spyler.X 625 Posted November 5, 2018 It was my first test with this logic, I chose the big flag. I also made a defensive drone Share this post Link to post Share on other sites
Houp 237 Posted November 5, 2018 Hi, yes you have to script it yourself and yes why not use any other game item? You will probably found a new 2 event listener events useful. (On item added to inventory or equip, On item removed from inventory and equip) -> On pick works only when someone pick it from a ground but these events should trigger whenever somethings new occurs in player's inventory and visa versa. Share this post Link to post Share on other sites