Fompster 141 Posted November 27, 2018 Hi, I was playing around with the logics and it appears that the trigger zone doesn't see when the Easter Ylands Head enters/exits the zone, I tried it with some other entities and it worked. Share this post Link to post Share on other sites
Houp 237 Posted November 27, 2018 Hi, thank you for your feedback. We will look into it. Share this post Link to post Share on other sites
Oliver Hope 261 Posted November 27, 2018 Way back before visual scipting i found that it didnt detect small targets either Share this post Link to post Share on other sites
Oliver Hope 261 Posted November 27, 2018 @Houp Am i right that the trigger zone only detects the origin point of the object?if so then@Fompster_P1 are you sure the part of the object that the arrows go though are entering the trigger zone? Share this post Link to post Share on other sites
Fompster 141 Posted November 27, 2018 @Oliver Hope_P1 I made the trigger zone so that it immersed the object, I also tried it with some other statues and it seems that it is mostly the Eastern statues that don't work, the other statues (the ones that I tested) seem to work fine. Share this post Link to post Share on other sites
Houp 237 Posted November 28, 2018 15 hours ago, Oliver Hope_P1 said: Am i right that the trigger zone only detects the origin point of the object? It should work with whole volume which is just simple approximation of an object (mostly boxes/spheres/capsules) There is issue with objects which do not have these simple colliders but which use "mesh colliders". Some statues were part of them. Share this post Link to post Share on other sites
Houp 237 Posted November 28, 2018 Should be fixed now in 0.11.1 2 Share this post Link to post Share on other sites