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Fompster

Trigger zone doesnt see Easter Ylands Head

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Hi,

I was playing around with the logics and it appears that the trigger zone doesn't see when the Easter Ylands Head enters/exits the zone, I tried it with some other entities and it worked.

 

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@Houp Am i right that the trigger zone only detects the origin point of the object?if so then@Fompster_P1 are you sure the part of the object that the arrows go though are entering the trigger zone?

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@Oliver Hope_P1 I made the trigger zone so that it immersed the object, I also tried it with some other statues and it seems that it is mostly the Eastern statues that don't work, the other statues (the ones that I tested) seem to work fine.

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15 hours ago, Oliver Hope_P1 said:

Am i right that the trigger zone only detects the origin point of the object?

It should work with whole volume which is just simple approximation of an object (mostly boxes/spheres/capsules)

There is issue with objects which do not have these simple colliders but which use "mesh colliders". Some statues were part of them.

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