Igor Q. 519 Posted December 6, 2018 (edited) Hi I'm trying to use the listen event "Fire" and "Catapult fire" but for some reason it won't trigger. What am I suppose to be doing? Edited December 7, 2018 by Igor Quintero Share this post Link to post Share on other sites
Houp 237 Posted December 7, 2018 Hi, is your cannon/catapult loaded with something? Share this post Link to post Share on other sites
Igor Q. 519 Posted December 7, 2018 50 minutes ago, Houp said: Hi, is your cannon/catapult loaded with something? Got script to work for catapult, there was a small mistake in the script. However I still can't get it to function for firing a gun (of any kind) Share this post Link to post Share on other sites
Houp 237 Posted December 7, 2018 Not possible at the moment. It will work just with cannons/catapults. Share this post Link to post Share on other sites
Igor Q. 519 Posted December 7, 2018 Just now, Houp said: Not possible at the moment. It will work just with cannons/catapults. 2 Share this post Link to post Share on other sites
Rudy.cz 41 Posted December 11, 2018 You can use listener to listen for damage on any entity. And then check if active item of triggerer was firearm. Share this post Link to post Share on other sites
Igor Q. 519 Posted December 11, 2018 1 hour ago, Rudy.cz said: You can use listener to listen for damage on any entity. And then check if active item of triggerer was firearm. Yeah...that doesnt help me I want to be able to trigger even if I dont damage something. Share this post Link to post Share on other sites
Rudy.cz 41 Posted December 11, 2018 We are currently improving Event Listener so there is a good chance to have "On Melee Attack" "On Ranged Attack" event in 0.12 Share this post Link to post Share on other sites
Igor Q. 519 Posted December 11, 2018 4 hours ago, Rudy.cz said: We are currently improving Event Listener so there is a good chance to have "On Melee Attack" "On Ranged Attack" event in 0.12 Is it possible to also include "get aim" so we can combo it with triggers? Ex: Action: Character fires gun If Character aim = .... Then.... Share this post Link to post Share on other sites