RedEagle_P1. 905 Posted December 10, 2018 (edited) Teleporting players beyond visual range is not possible Edited December 10, 2018 by RedEagle_P1. Share this post Link to post Share on other sites
0 bojo2736 1016 Posted December 10, 2018 It works on both of our editor maps. Share this post Link to post Share on other sites
0 RedEagle_P1. 905 Posted December 10, 2018 1 hour ago, bb cakes_P1 said: It works on both of our editor maps. Its still within the chunk. Share this post Link to post Share on other sites
0 bojo2736 1016 Posted December 11, 2018 2 hours ago, RedEagle_P1. said: Its still within the chunk. I don't think so. On one map, the islands are quite far apart. Comparable to standard explore. Share this post Link to post Share on other sites
0 Indomitus 388 Posted December 11, 2018 Does the teleport logic depend on having reference points, or some other logic that marks the destination? I wonder if it's a question of the script having issues making calls to logic objects that are not currently loaded. If it's a map that's online, that kind of problem would be worse because of the lag of suddenly having to load entire chunks of the map. Share this post Link to post Share on other sites
0 Houp 237 Posted December 14, 2018 Hi, visual range should not be a problem. Could you please send us log files, your scenario and steps how to reproduce the bug? Thank you. Share this post Link to post Share on other sites
Teleporting players beyond visual range is not possible
Edited by RedEagle_P1.Share this post
Link to post
Share on other sites