Igor Q. 519 Posted January 29, 2019 Event Listener: Trap Trigger, listen to when a trap goes off. Set Max Health of units (this includes the player). Some way to modify the heart system on top left. Assign Player Roles/Team in-game Instant "explosion" at point with X power. Can be used for effects, knock ups, do not enter zones, etc. Get Aim of Entity Event Listener - Player does interaction with item in hand Build Blue Prints in a custom game and instead of providing items give us the option to trigger it with event listeners, etc. Allow us to find the position of where an arrow/gunshot travels and it's final position. Player Lobby in multiplayer Set Movespeed of any entity such as mobs Disable all inputs from Player including movement, mouse clicks etc (with the exception of ESC for menu) Make Flags carry-able. Make hit detection for crossbows work 2 Share this post Link to post Share on other sites
0 Houp 237 Posted January 30, 2019 Hi, thanks for your suggestions. Some of them you will see in next update, some later (this year). Feel free to add more. Share this post Link to post Share on other sites
0 Igor Q. 519 Posted January 30, 2019 Allow us to import logics/scripts etc into Explorer maps so we can provide some tools for players and create a proper lobby room. Allow multiplayer creative/explorer worlds to be infinite size with multiple islands. Proposal: If only 1 player exists within a certain area, make his changes only update onto the server once every 5 minutes or whenever another player enters the same area. Allow us to make NPC's do basic AI commands like walk to a location, attack a specific entity, and consume an item. Allow us to change the attack speed and heavy attack modifier values. Adjust player hp regeneration. (Would be useful if we can set it to zero) Active movement using equations with time. X = sin (time) Allow trading with NPC to store gold value as "coyns" that can then be used later on with other NPC's. Let all colors be customizable for weapons such as spears. Allow us to import models....atleast for weapons. Add some kind of Radio system for Multiplayer games. You can construct a radio of a specific color. Whenever you talk while holding the radio, any player with the same color radio will be able to hear what you say. (I will try to attempt to make a script for this). 2 Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 3, 2019 (edited) "Set Active Item" Allow us to retrieve projectile information and edit its information such as color damage etc. Allow us to "attach" objects/game logics to each other. Ex: Attach the fire particle animation to an arrow projectile. Attach a zone trigger with a player. etc. Create a way point system connect with curved lines to tell objects or living entities to walk/run along the given path. Give us the option to input color codes using rgb. Ex: (000,000,255,000) Allow us to modify and set custom valued for vehicle max speed, acceleration, etc. Allow us to modify defense stats for armors through the object editor. Event listner - On attack (listens to when an attack animation goes off) used for both melee AND ranged weapons Start - start of animation Blocked - as soon as damage applies End - At the end of the animation Change "new interaction" to have a channel time (default of 0 seconds) so we can have cool charge up abilities and etc Allow us to have a sound sampler for sound library Allow us to use animations from other actions. Allow us to switch items to interupt reloading animation Set Islands/Caves to regenerate into a new system if they haven't been visited in a while. Edited February 6, 2019 by Igor Q. Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 6, 2019 (edited) Urgent: Have a logic statment that says If Array has object/value inside = true (Putting multiple for each statements makes code extremely confusing) Edited February 6, 2019 by Igor Q. Share this post Link to post Share on other sites
0 Indomitus 388 Posted February 6, 2019 52 minutes ago, Igor Q. said: Urgent: Have a logic statment that says If Array has object/value inside = true (Putting multiple for each statements makes code extremely confusing) Initialize a variable to -1. Assign it the Index of the object in the array. If the value is still -1, then it is not found in the array. Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 6, 2019 (edited) 53 minutes ago, Indomitus said: Initialize a variable to -1. Assign it the Index of the object in the array. If the value is still -1, then it is not found in the array. Yeah but the scenario I'm getting is where multiple entities are being added and removed from an array but I need to check if a specific entity or type exists within it. My entities are not fixed by a specific index. I don't want to use for each loops every time and there are too many issues using labels. Edited February 6, 2019 by Igor Q. Share this post Link to post Share on other sites
0 Houp 237 Posted February 7, 2019 Hi, there is that function and it works as Indomitus suggested. Edit: or as custom instruction: 1 Share this post Link to post Share on other sites
0 Indomitus 388 Posted February 7, 2019 4 hours ago, Houp said: Hi, there is that function and it works as Indomitus suggested. Edit: or as custom instruction: Interesting. I did not know that INDEX OF returns -1 if the item is not found. I've been initializing a variable every time, and resetting each time if it's in a loop. I'll have to test this when I get home. Could certainly save a few lines of code. Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 7, 2019 5 hours ago, Houp said: Hi, there is that function and it works as Indomitus suggested. Edit: or as custom instruction: MVP Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 14, 2019 (edited) Force toggle walk/run with lock. Blueprint building in custom games using labels. Custom light values Custom settings for fog strength. Flying vehicles Ability for players to input specialized interactions using hotkeys even if they are busy. Ex: player hits the right arrow key while using a boat, the cannon on the right side fires. Manual camera position/rotation/movement for 1 1 or all players for cinematic purposes Get/Set Hunger/Freezing/Heat values Modify jump strength (using velocity functions are very difficult to use atm) Ability to make 1 object rotate and face towards another object ^ This would help immensly Edited February 14, 2019 by Igor Q. Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 15, 2019 Copy paste script tabs from 1 object into another object. Share this post Link to post Share on other sites
0 Igor Q. 519 Posted February 19, 2019 (edited) Force fire for weapons such as revolver etc. Reload weapons instantly (through scripts) Customize clip size reload time, attack speed, etc for ranged weapons Fill in paper/books with texts Fill maps with specific locations already revealed. Edited February 24, 2019 by Igor Q. Share this post Link to post Share on other sites
Event Listener: Trap Trigger, listen to when a trap goes off.
Set Max Health of units (this includes the player).
Some way to modify the heart system on top left.
Assign Player Roles/Team in-game
Instant "explosion" at point with X power. Can be used for effects, knock ups, do not enter zones, etc.
Get Aim of Entity
Event Listener - Player does interaction with item in hand
Build Blue Prints in a custom game and instead of providing items give us the option to trigger it with event listeners, etc.
Allow us to find the position of where an arrow/gunshot travels and it's final position.
Player Lobby in multiplayer
Set Movespeed of any entity such as mobs
Disable all inputs from Player including movement, mouse clicks etc (with the exception of ESC for menu)
Make Flags carry-able.
Make hit detection for crossbows work
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