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Oliver Hope

equation for player jump

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Hey all
does the player jump in a parabola? How could i get the equation for the jump of a player? without using a timer spitting out the player pos and then plotting it

thanks

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Posted (edited)

The player does jump like a parabola.

iirc from my experiments the characters Y velocity is -1 per 0.1 seconds. So most likely -10m/s^2 (Kudos to them if its actually -9.81m/s^2)

Edited by Igor Q.

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Posted (edited)

Assuming its a standard motion equation...

Image144.gif

You can use this equation to solve the initial velocity and other such things...

 

Edited by Igor Q.
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player.Motion.Velocity += Vector3.up * Mathf.Sqrt(2 * jumpHeight * kGravity);

at the moment we have gravity constant equal to 15m/s^2

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