Igor Q. 519 Posted April 2, 2019 (edited) Have you wanted to create your own blue prints to use on a server? Well here is your answer! I introduce to you *drum roll* C.A.G.E = CREATE AND GENERATE ENVIRONMENThttps://workshop.ylands.com/asset/941 The C.A.G.E. can be used to create, save, rotate and place customized blueprints within your ylands world! Have a sweet blueprint you want to share with other people? No problem! If you load a design into the C.A.G.E. other players can save the asset as their own blueprint. "But Igor, what if I want to have MULTIPLE blueprints?" Simply load up the composition multiple times and make sure the original spawn point (you should only have one) adds each storage entity to the player. Make sure that your lever spawns a unique reference object that will be used for the event listener! Edited April 2, 2019 by Igor Q. 3 2 Share this post Link to post Share on other sites
1ZombieFan 6 Posted April 5, 2019 Genius! I'll admit I'm a bit jealous I hadn't figured out how to do this myself. Share this post Link to post Share on other sites
Igor Q. 519 Posted August 16, 2019 Any news when we can have personal blueprints supported in multiplayer servers? (Besides me using a script XD) (Or be able to interact with blueprints in editor?) @Aleš Ulm Share this post Link to post Share on other sites
jchob 354 Posted August 20, 2019 On 8/16/2019 at 8:17 PM, Igor Q. said: Any news when we can have personal blueprints supported in multiplayer servers? (Besides me using a script XD) (Or be able to interact with blueprints in editor?) @Aleš Ulm Blueprints already work on standard multi-player explore maps. They don't work on editor generated explore maps tho. Or did I misunderstand? Share this post Link to post Share on other sites