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Igor Q.

Hey guys, I made a thing! C.A.G.E.

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Have you wanted to create your own blue prints to use on a server? Well here is your answer!


I introduce to you
*drum roll*

C.A.G.E = CREATE AND GENERATE ENVIRONMENT
https://workshop.ylands.com/asset/941

The C.A.G.E. can be used to create, save, rotate and place customized blueprints within your ylands world!

Have a sweet blueprint you want to share with other people? No problem! If you load a design into the C.A.G.E. other players can save the asset as their own blueprint.

 

"But Igor, what if I want to have MULTIPLE blueprints?"

Image result for anime question

Simply load up the composition multiple times and make sure the original spawn point (you should only have one) adds each storage entity to the player. Make sure that your lever spawns a unique reference object that will be used for the event listener!

Edited by Igor Q.
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Any news when we can have personal blueprints supported in multiplayer servers? (Besides me using a script XD)

(Or be able to interact with blueprints in editor?)

@Aleš Ulm

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On 8/16/2019 at 8:17 PM, Igor Q. said:

Any news when we can have personal blueprints supported in multiplayer servers? (Besides me using a script XD)

(Or be able to interact with blueprints in editor?)

@Aleš Ulm

Blueprints already work on standard multi-player explore maps. They don't work on editor generated explore maps tho. 

Or did I misunderstand? 

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