Hi, as part of my game creation involving mages, I have multiple instructions which loop, calculating the movement of a spells such as a fireball and checking any nearby collision targets.
However when I try to host this in multiplayer the code "breaks", and the section of the code that runs collision detection completely turns off.
I would like to know if there is a calculation limit for instructions in terms of complexity or speed when hosting multiplayer games.
Hi, as part of my game creation involving mages, I have multiple instructions which loop, calculating the movement of a spells such as a fireball and checking any nearby collision targets.
However when I try to host this in multiplayer the code "breaks", and the section of the code that runs collision detection completely turns off.
I would like to know if there is a calculation limit for instructions in terms of complexity or speed when hosting multiplayer games.
Thanks for your time
-Igor
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