Adam Snellgrove 1451 Posted September 16, 2019 @Fompster has reported some rogue trigger objects appearing in his script. We were unable to reproduce this issue, but we're looking into the logs provided.output_log_clean (12).txt output_log (12).txt Bug reported here: https://ylands.com/community/topic/25586-yld-18769-custom-window-scripting/ Share this post Link to post Share on other sites
jchob 354 Posted September 20, 2019 On 9/16/2019 at 3:51 PM, Adam Snellgrove said: @Fompster has reported some rogue trigger objects appearing in his script. We were unable to reproduce this issue, but we're looking into the logs provided.output_log_clean (12).txt output_log (12).txt Bug reported here: https://ylands.com/community/topic/25586-yld-18769-custom-window-scripting/ I'm not 100% sure, but I think that happened to me in the custom window script when I clicked some "event" from the left menu list (red-ish Event button). So, I think I had to completely close the editor to back to main menu, and it fixed. Hope it helps Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted September 20, 2019 7 hours ago, jchob said: I'm not 100% sure, but I think that happened to me in the custom window script when I clicked some "event" from the left menu list (red-ish Event button). So, I think I had to completely close the editor to back to main menu, and it fixed. Hope it helps I'll pass it to the QA team to concentrate on the event bar and events and that the culprit could be there ? Share this post Link to post Share on other sites