Indomitus 388 Posted September 29, 2019 Currently, the Car Trunk entities can be used as containers separate from a vehicle, but they don't trigger any Event Listeners that are specifically listening for Container events such as Open or Close. Can that be changed to make them trigger Container events? Share this post Link to post Share on other sites
Houp 237 Posted October 18, 2019 Hi, I just tried that and it seems to be working. Do you have problem with any special entity? Can you make a small game where you can present the problem? Share this post Link to post Share on other sites
Indomitus 388 Posted October 27, 2019 Sorry for the late reply. I've been away from the game for some time. I set up a simple scenario to demonstrate (not a full game idea, just showing the issue): I put in a selection of different containers, and an Event Listener. The Event Listener is set to listen for players interacting with the Entity Class CONTAINERS. It simply shows a Warning message with each event that is detected. The events will trigger when the chests are opened and closed, and when the player used "E" to open the coal basket or seed box. They do not trigger for me when any of the Car Trunk entities are opened or closed. I've attached the Scenario file (not exported). CAR TRUNK CONTAINER DEMO.zip Share this post Link to post Share on other sites
Houp 237 Posted October 28, 2019 Thank you for your explanation. Now I see where the problem is. Share this post Link to post Share on other sites