F.hao 16 Posted January 6, 2020 Hello there, i found The logic template can't choose the Animation logic.or Rotation logic. Why? Share this post Link to post Share on other sites
Houp 237 Posted January 6, 2020 It would not be useful at the moment. What would you like to do with it? Share this post Link to post Share on other sites
F.hao 16 Posted January 7, 2020 (edited) 21 hours ago, Houp said: It would not be useful at the moment. What would you like to do with it? Oh,hi Houp~First i made a entity and choose the animation & rotation,then i made a entity template choose this monster. Then i create many monster via this entity template. Then all monster walk and play the animation & rotation. But when one of them need stay---i mean stop the animation & rotation action, so i use code card set the Aniamtion & rotation to the False. Oh,no, then all monster stop.--------so i think i need give every monster a animation and rotation logic. then i can control everyone to open and close and not influence anothers.-----i can use logic template to make many animation logic~ Emm..you know my meaning?not good for english? Edited January 7, 2020 by F.hao Share this post Link to post Share on other sites
Igor Q. 519 Posted January 7, 2020 Why not use the stop movement/rotation logic? Share this post Link to post Share on other sites
F.hao 16 Posted January 7, 2020 Just now, Igor Q. said: Why not use the stop movement/rotation logic? The code will close the animation/rotation, then all entity that has assigned the animation/rotation will stop. Share this post Link to post Share on other sites
Igor Q. 519 Posted January 7, 2020 (edited) 2 minutes ago, F.hao said: The code will close the animation/rotation, then all entity that has assigned the animation/rotation will stop. You can use stop movement/rotation for 1 group. Not all of them. Edited January 7, 2020 by Igor Q. Share this post Link to post Share on other sites
F.hao 16 Posted January 7, 2020 53 minutes ago, Igor Q. said: You can use stop movement/rotation for 1 group. Not all of them. Oh,soga...i never look this code.!? thanks Share this post Link to post Share on other sites
Houp 237 Posted January 7, 2020 Or you can assign None as current Position/Rotation animator. Share this post Link to post Share on other sites