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Igor Q.

Import Array Points into Path Logic

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Hi

im doing some interesting things with the path logic but it's quite difficult to set it up since you can't modify it easily. I would like if possible to have 2 functions.

1) Import a set of reference points (as an array or label with their position and rotation) and set them as the new path. (Tangent strength is enough)

2) Have some way to add new points and extending the path. (Tangent strength is good)

@Houp

 

Edited by Igor Q.

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9 minutes ago, Houp said:

You mean in editor or in game with scripts?

Using the script editor.

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Also, for #2. If we can add points while something is moving on it that would be great.

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Unfortunately Path has to be pre-defined in editor. Re-defining the path on the fly from script would be too resource demanding and it will impact the performance significantly :( 

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37 minutes ago, Rudy.cz said:

Unfortunately Path has to be pre-defined in editor. Re-defining the path on the fly from script would be too resource demanding and it will impact the performance significantly :( 

No problem, aslong as we can have reference points create a path that's good enough.

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@Igor Q. Can you make NPC or animals following a AI path? I can only set a entity/group/weld linked to a position/rotation animator

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