Thom_Yorke 0 Posted January 16, 2020 Greetings. Help me with a couple of "problems." I don’t know how to make a person’s NPC so that he is aggressively tuned to the player and attacks. Does anyone know how to set up a private zone so that it is impossible to place blue buildings on it (a blueprint), otherwise griffers specially put them on the spawn to spoil the appearance of the spawn. Maybe there are some commands for the administration, so that you can remove other people's buildings and these blue buildings, otherwise I don’t even know how to deal with this problem. Share this post Link to post Share on other sites
bojo2736 1016 Posted January 20, 2020 I have an active barrier as a composition in my editor files. I pull games (this works on exploration games and sandbox.) I put down the barrier anywhere I want protected. It doesn't "belong" to anyone in game but it works to protect areas you want protected. The other way I do this is give myself multiple barriers, so I can place them in game, if I want to be able to turn them on or off. All of this assumes you have the game files, but why else would you be worrying about the span areas. Easiest fix is to password the game and only play with trusted people. @Igor Q. can probably answer the NPC question. 1 Share this post Link to post Share on other sites
Igor Q. 519 Posted February 1, 2020 @Thom_Yorke On 1/2/2020 at 5:13 PM, Igor Q. said: If you need an immediate solution use to despawning them 1 Share this post Link to post Share on other sites
Hunter-Over-Fire 123 Posted March 26, 2020 Compact and useful? Share this post Link to post Share on other sites