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Adam Snellgrove

1.1.1: Heartfelt Fixes

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1.1.1 Heartfelt Fixes 💝 - 14.02

FIXES

[YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore
[YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area
[YLD-21822] Fixed: Blueprint ghost is not visible while placing
[YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate.
[YLD-21780] Fixed: Hermit did not speak.
[YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP)

[YLD-21996] Fixed: Environments made from old interior GL should have "Affect light intensity" checked
[YLD-21990] Fixed: Editor: NPCs with modified weapon were still casing default damage
[YLD-22005][YLD-21988] Fixed: Editor projects with corrupted weld data could never be exported.
[YLD-21997] Fixed: Scenario variables were sometimes returning incorrect data and not working in playtest.

Tweak


[YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if:  1/ Are referenced from visual scripts.  2/ Were previously included in workshop export manifest. 3/ were created before this change.
Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted.
Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met.

EDIT: A few more fixes in a quick small hotfix.

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hmm, blueprint ghost not visible.. awesome. But still possible to place other blueprint or any other object "on it"? or that "area is occupied"?

Maybe I shall make a test on this

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[YLD-21780] Fixed: Hermit did not speak.

Awwww I have a build where I buried him and made a graveyard around so its like the ghost of the Hermit in it lol

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