Adam Snellgrove 1451 Posted February 14, 2020 1.1.1 Heartfelt Fixes ? - 14.02 FIXES [YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore [YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area [YLD-21822] Fixed: Blueprint ghost is not visible while placing [YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate. [YLD-21780] Fixed: Hermit did not speak. [YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP) [YLD-21996] Fixed: Environments made from old interior GL should have "Affect light intensity" checked [YLD-21990] Fixed: Editor: NPCs with modified weapon were still casing default damage [YLD-22005][YLD-21988] Fixed: Editor projects with corrupted weld data could never be exported. [YLD-21997] Fixed: Scenario variables were sometimes returning incorrect data and not working in playtest. Tweak [YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if: 1/ Are referenced from visual scripts. 2/ Were previously included in workshop export manifest. 3/ were created before this change. Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted. Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met. EDIT: A few more fixes in a quick small hotfix. 1 5 Share this post Link to post Share on other sites
jchob 354 Posted February 14, 2020 hmm, blueprint ghost not visible.. awesome. But still possible to place other blueprint or any other object "on it"? or that "area is occupied"? Maybe I shall make a test on this 1 Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted February 18, 2020 A few more fixes in a short hotfix. Share this post Link to post Share on other sites
roomie101 25 Posted February 18, 2020 [YLD-21780] Fixed: Hermit did not speak. Awwww I have a build where I buried him and made a graveyard around so its like the ghost of the Hermit in it lol 4 Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted May 13, 2020 16 hours ago, Grzegorz Krychowiak said: When r u going to write the next article? There are a lot of new articles ? Check out our Dev Diaries: https://ylands.com/community/forum/6-dev-diaries-sneak-peeks/ 1 Share this post Link to post Share on other sites