When deleting a blueprint table in the editor (and perhaps using the Annihilator Gun?), the blueprint ghost remains and is now a persistent object in the game world with no means of removing it. (That I know of.)
Replication Case:
1) Place a new blueprint down in-game.
2) Save & Exit to the main menu.
3) Enter the Editor & load the saved Game.
4) Highlight the blueprint table & delete it.
Intended Outcome:
The blueprint table and it's associated ghost should be removed. (Perhaps there should also be an easy administration method of removing blueprints in-game.)
Problem:
When deleting a blueprint table in the editor (and perhaps using the Annihilator Gun?), the blueprint ghost remains and is now a persistent object in the game world with no means of removing it. (That I know of.)
Replication Case:
1) Place a new blueprint down in-game.
2) Save & Exit to the main menu.
3) Enter the Editor & load the saved Game.
4) Highlight the blueprint table & delete it.
Intended Outcome:
The blueprint table and it's associated ghost should be removed. (Perhaps there should also be an easy administration method of removing blueprints in-game.)
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