I opened the Editor to work on my Wacky Painters game and noticed that when I ran it as a test, it looked TERRIBLE. Objects were not spawning at their proper rotation (although it's specified in the script, and Get Rotation would report the intended values). Also exterior light was flooding into what is essentially a completely enclosed room. It makes it extremely difficult to do visual design on a game.
Editor testing mode:
The Steel Rods being used as pixels on the wall are spawned at the wrong rotation, and light is pouring in through the ceiling.
I opened the Editor to work on my Wacky Painters game and noticed that when I ran it as a test, it looked TERRIBLE. Objects were not spawning at their proper rotation (although it's specified in the script, and Get Rotation would report the intended values). Also exterior light was flooding into what is essentially a completely enclosed room. It makes it extremely difficult to do visual design on a game.
Editor testing mode:
The Steel Rods being used as pixels on the wall are spawned at the wrong rotation, and light is pouring in through the ceiling.
Exported (and what it should look like so far):
With no changes to the code at all.
output_log.txt
output_log_clean.txt
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