Azaren 130 Posted June 8, 2020 (edited) Please - can you set Dummy rotation same like all entities rotation (Y angle)? I know - this is not priority, but in my game couse some bugs with using abilities counting entity rotations ? Thanks and sorry for my english Edited June 8, 2020 by bures.peter Share this post Link to post Share on other sites
0 NaruTheHuman 94 Posted June 10, 2020 Hi! Sadly, we can't really change the default rotation of already existing objects, since it would break the rotation for everyone else in the game, who has already placed them. But you can simply add 90° to any script that you have when you're checking the dummy target. Feel free to ask some specific questions on how to solve this check, if you run into any trouble with that. 1 Share this post Link to post Share on other sites
0 Azaren 130 Posted June 10, 2020 11 minutes ago, NaruTheHuman said: Hi! Sadly, we can't really change the default rotation of already existing objects, since it would break the rotation for everyone else in the game, who has already placed them. But you can simply add 90° to any script that you have when you're checking the dummy target. Feel free to ask some specific questions on how to solve this check, if you run into any trouble with that. Ok, děkuji - to je vlastně pravda, to mi nedošlo ? Osobně mi přišlo "divný" že je otočen jinak, než entity a blbcovi (mě) trvalo HODINU, než jsem přišel na to, proč mě jeden script nefunguje pokaždé. Přitom to bylo tak primitivní.... Někdy jsem script zkoušel na Dummy a někdy na NPCs... Tedy vyřeším to pouze u sebe. Díky za odpověď. Share this post Link to post Share on other sites
Please - can you set Dummy rotation same like all entities rotation (Y angle)? I know - this is not priority, but in my game couse some bugs with using abilities counting entity rotations ?
Thanks and sorry for my english
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