RedEagle_P1. 905 Posted July 22, 2020 (edited) Allowing non-editor players to blueprint Edited July 23, 2020 by RedEagle_P1. Share this post Link to post Share on other sites
0 Azaren 130 Posted July 23, 2020 Who are "non-editor" players? Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted July 23, 2020 9 hours ago, RedEagle_P1. said: Not allowing non-editor players to blueprint So we should NOT allow "non-editor" (people, who aren't in the editor?) to blueprint or we should? So the creation of blueprints should be only possible in the editor, not in-gamer via the blueprint camera? Or...I'm not quite catching the meaning I think ? Share this post Link to post Share on other sites
0 belrathius 27 Posted July 23, 2020 If one cancels out the two negatives ("not" and "non"), it would seem that you are suggesting allowing the creation of blueprints in the editor? Is that correct? 1 Share this post Link to post Share on other sites
0 RedEagle_P1. 905 Posted July 23, 2020 11 hours ago, Adam Snellgrove said: So we should NOT allow "non-editor" (people, who aren't in the editor?) to blueprint or we should? So the creation of blueprints should be only possible in the editor, not in-gamer via the blueprint camera? Or...I'm not quite catching the meaning I think ? Oops, umm I meant to say, letting people who don't have the DLC use blueprints could allow the whole Ylands community to engage in the future-proposed blueprint economy (ability to save/buy/sell blueprints). I think it would be better for the players and BI to have blueprints for all. Ideally we could save editor buildings as blueprints. 1 Share this post Link to post Share on other sites
Allowing non-editor players to blueprint
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