Valour4Eva 75 Posted October 30, 2020 (edited) Is there currently a "SKIP" logic in the game? It could be INCREDIBLY useful when trying to bypass complete sections of codes, such as: Edited October 31, 2020 by Valour4Eva Share this post Link to post Share on other sites
ocnoglittle 760 Posted October 30, 2020 I'm not sure I understand. So I will put the answers to the possible questions... You can put "enable game logic _____ false" within the if instructions if you need to stop a game logic. There are tiles to end loops called "Break out of loop" but that isn't really for IF. The script should stop at the first If that is true, as far as I know. Someone told me it definitely checks the "Else if"s in order. Share this post Link to post Share on other sites
Valour4Eva 75 Posted October 31, 2020 (edited) 9 hours ago, ocnoglittle said: I'm not sure I understand. So I will put the answers to the possible questions... You can put "enable game logic _____ false" within the if instructions if you need to stop a game logic. There are tiles to end loops called "Break out of loop" but that isn't really for IF. The script should stop at the first If that is true, as far as I know. Someone told me it definitely checks the "Else if"s in order. Sorry, I was thinking of "SKIP" commands instead of "END IF". The OP has just been edited to reflect that Edited October 31, 2020 by Valour4Eva Share this post Link to post Share on other sites
Cernu 87 Posted November 3, 2020 if the "if" logic check result is false, it will skip what is "inside". Did you try to use instructions ? Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 3, 2020 (edited) We figured it out but forgot to update this thread. This was my solution (so B and C are still independent but if A is true, it skips both): Edited November 3, 2020 by ocnoglittle Share this post Link to post Share on other sites