Cernu 87 Posted November 6, 2020 Wouldn't that be great ? Share this post Link to post Share on other sites
Shadow72 187 Posted November 6, 2020 You already can with the skill system. 1 Share this post Link to post Share on other sites
Cernu 87 Posted November 6, 2020 wow thanks, I need to dig deeper into this. Share this post Link to post Share on other sites
jchob 354 Posted November 7, 2020 (edited) What do you mean by classes? Warrior, Ninja, etc etc? If so, you can use skills like Shadow said, or you can use entity storage. For storage, Set up all possible things as variables inside the entity storage (str, vit, dex...). Create a variable called "class". This will be a string Then create something to set which class player has choosen For that, on entity storage make some instructions called Warrior, Ninja, etc and then you can change specific attributes according to the Class Edited November 7, 2020 by jchob Share this post Link to post Share on other sites
Cernu 87 Posted November 7, 2020 I was talking about entity classes, like any knife, any edged weapons... Share this post Link to post Share on other sites
jchob 354 Posted November 7, 2020 (edited) well, you can make it via scripting, but you would need to make everything by hand. For example If get active item type = sword_1 OR sword_2 OR sword 3.... variable playerEquipDoubleEdge = true If get type = kife_1 OR knife_2 OR.... variable playerEquipSingleEdge = true Then, listen for melee attack and check which variable is true and then perform the damage you want. On melee attack If playerEquipDoubleEdge = true damage target 200 If playerEquipSingleEdge = true damage player 100 This is just an idea you can try Edited November 7, 2020 by jchob 1 1 Share this post Link to post Share on other sites
Cernu 87 Posted November 7, 2020 Thanks, I already did this for my weapon rigale skills. I just wish there was an easier way. But it works. Thanks for the tip anyways ? 1 1 Share this post Link to post Share on other sites
jchob 354 Posted November 8, 2020 oh cool. Well, for them to implement it they would have to change the game core programming on their classes itself, and I think they won't do it, but we never know what can happen ? Good suggestion ? 1 Share this post Link to post Share on other sites