Mello1223 591 Posted November 6, 2020 tile for use a script to change the speed or time of the animator 1 Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 6, 2020 Can we also get a tile for "set animated: true/false"? For spawned items? Pretty please with sugar on top? 1 Share this post Link to post Share on other sites
Mello1223 591 Posted November 6, 2020 that would be great too, but for now, tile can help you set up an animator for an object Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 6, 2020 For your request, until they add it, you can always duplicate the Position Animator game logic, change the setting you want, and then use scripting to switch between the different animators with different speeds Share this post Link to post Share on other sites
Mello1223 591 Posted November 6, 2020 yes, it is possible, but with some animator settings it is not possible to change the animator without resetting it, so you can lose the "time" the entity moved. and even if it were possible to determine this, it would be difficult to create and possibly perform the game. the option I suggested would make it much easier for us.. Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 6, 2020 Understood. I'm sorry it isn't working well as it is. Share this post Link to post Share on other sites
Rudy.cz 41 Posted November 23, 2020 Change speed/time - we will try to look at that Animated - you can use entity templates for this Assign animator - you can use "Set Animator" instruction Here is small example Share this post Link to post Share on other sites
Hunter-Over-Fire 123 Posted November 29, 2020 I was thinking the exact same thing while fantasizing about making a game with a drivable train. Share this post Link to post Share on other sites