JohnMFSteel 93 Posted December 8, 2020 System.ArgumentOutOfRangeException: Value is too large to be successfully packed. System.ArgumentOutOfRangeException: Value is too large to be successfully packed. Parameter name: unpacked +t ylands.Navigation.VectorI3ToLong.Pack (VectorI3) ylands.Navigation.NavPathFinder.FindPath () ylands.Navigation.NavPathFinder.Execute (TaskThread) TaskExecutor+TaskExecutorImpl.WorkerThreadFunction (Object) System.Action`1[T].Invoke (T) System.Action`1[T].Invoke (T) System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper.ThreadStart (Object) System.Action`1[T].Invoke (T) Logged at System.Action`1[T].Invoke (T) System.Action`1[T].Invoke (T) System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper.ThreadStart (Object) System.Action`1[T].Invoke (T) Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted December 8, 2020 Mine seems similar. I was testing Santa's Workshop in the beta and placing an item in a zone that would attach a label and then despawn everything with that label. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. +t System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey) ylands.ScriptModule.UpdateLabelsAfterSpawnChainChange (Yuid) ylands.scripts.PlayScenarioScripts.OnEntityIdChanged (Entity, Yuid, Yuid) ylands.WuSpawnChainEntityChange.Fire (SpawnChainBehaviorModule, Int32, Object) ylands.SpawnChainBehaviorModule.HandleEvent (String, Object) ylands.Entity.HandleEventImpl (String, Object) ylands.Entity.HandleEvent (String, Object) ylands.TimerCompletionData.Complete (WorldData, TimerCompletionData&) ylands.WorldTimer.ExecuteCompletionActions (FloatPriorityQueue`1, Single, Int32) ylands.WorldTimer.Simulate () ylands.WorldSimulation.Simulate (WorldData) ylands.UpdateLoop.Update () Logged at Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted December 8, 2020 I'll send these error pop-ups to QA and see, if they can read something out of it... Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted December 8, 2020 (edited) Another one when opening an old (very full) exploration map in editor. !!Unable to resolve combine data id '' !!Unable to resolve combine data id '' +t ylands.Combining.CombinedEntityModule.GetCombineData () ylands.Combining.CombinedEntityModule.OnGoAttached () ylands.Entity.UAssignGO () ylands.CompositeUnit.OnGOAssigned () ylands.Vehicle.OnGOAssigned () ylands.Ship.OnGOAssigned () ylands.Entity.UAssignGO () ylands.EntityProcessor.SpawnOperation (Context&, Entry&) YlandsClient.CompassPivotProviderDelegate.Invoke (Vector3&, Quaternion&) ylands.SpawnProcessor.ProcessNonEmpty (BlockSpawnData, EntryBag, Category, FrameUpdateBudget) ylands.SpawnProcessor.SpawnBlock (BlockSpawnData, FrameUpdateBudget) ylands.SpawnProcessor.ProcessSpawnQueues (FrameUpdateBudget) ylands.SpawnProcessor.Update (FrameUpdateBudget) BudgetedFrameUpdate+Implementation.ProcessUpdates () !!Unable to resolve combine data id '' !!Unable to resolve combine data id '' +t ylands.Combining.CombinedEntityModule.GetCombineData () YlandsClient.CombinedEntityVisuals.EnsureInitDesc () YlandsClient.CombinedEntityVisuals.EnableRenderersImpl (Boolean) YlandsClient.VehicleScriptVisuals.ToggleAttachedObjectRenderers (Boolean) ylands.CEntityScript.OnVisibilityChanged (Boolean) YlandsClient.WorldVisibility.ToggleEntityVisibility (YuidMap`1) YlandsClient.WorldVisibility.DispatchEvents () Edited December 8, 2020 by ocnoglittle there was a second part apparently Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted December 8, 2020 That'll probably just the game colliding with old entities, that aren't in newer version anymore (or more likely are reworked). Share this post Link to post Share on other sites
System.ArgumentOutOfRangeException: Value is too large to be successfully packed.
System.ArgumentOutOfRangeException: Value is too large to be successfully packed.
Parameter name: unpacked
+t ylands.Navigation.VectorI3ToLong.Pack (VectorI3)
ylands.Navigation.NavPathFinder.FindPath ()
ylands.Navigation.NavPathFinder.Execute (TaskThread)
TaskExecutor+TaskExecutorImpl.WorkerThreadFunction (Object)
System.Action`1[T].Invoke (T)
System.Action`1[T].Invoke (T)
System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper.ThreadStart (Object)
System.Action`1[T].Invoke (T)
Logged at
System.Action`1[T].Invoke (T)
System.Action`1[T].Invoke (T)
System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper.ThreadStart (Object)
System.Action`1[T].Invoke (T)
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