Fompster 141 Posted December 17, 2020 Hey all, With the new update the devs have added DataSets which allows you to import csv files. This means we can now import our own data... like the color of every pixel in an image So what I did is create a Python script where I go through every pixel in an image and place that as a RGB entry on a spreadsheet. I then imported this sheet using the new logic. Now to convert it into a physical Ylands I looped over every entry, spawned in a block and painted it. Quite simple. However, I messed up somewhere and now all of my images are printed upside down. Probably won't get round to fixing that either ? Unfortunately these "HD" Ylands pictures are not very usable since they are made up from a massive amount of entities, I have encountered a bit of corruption when trying to print out a 1920x1080 res image and the time to import all the data is also quite long. Most of the time my machine cant even handle selecting all the cubes and is constantly standing on the brink of death. Although if you use an image with a smaller resolution then you could potentially make yourself a nice museum or if you use larger blocks for the canvas then you could make some distant buildings to make your world seem fuller. It would be great if anyone has any suggestions on how to make it even more Ylands friendly! 9 Share this post Link to post Share on other sites
Valour4Eva 75 Posted December 18, 2020 (edited) Datasets were already in the game before the 1.5 update though. Did something change with the new update? Edited December 18, 2020 by Valour4Eva 1 Share this post Link to post Share on other sites
Fompster 141 Posted December 18, 2020 9 hours ago, Valour4Eva said: Datasets were already in the game before the 1.5 update though. Did something change with the new update? Ive been away from the game for a while so the last 3 updates or so are just completely new to me 1 Share this post Link to post Share on other sites
ocnoglittle 760 Posted December 18, 2020 If you are able to weld the pixel cubes after you color them, it should be more server-friendly. Maybe turning off collisions for the weld too. ? I was trying to do something with coloring lots of entities and my computer wasn't too happy either. Someone recommended coloring them in chunks so the game didn't have to process so much at the same time. The art looks fantastic. I hope you are able to get it to work how you want it to. 1 Share this post Link to post Share on other sites
Fompster 141 Posted December 20, 2020 On 12/18/2020 at 1:34 PM, ocnoglittle said: If you are able to weld the pixel cubes after you color them, it should be more server-friendly. Maybe turning off collisions for the weld too. I left my computer on for over half a hour trying to weld those blocks with no luck, but in Yland's defense it was a large chunk which I selected ? On 12/18/2020 at 1:34 PM, ocnoglittle said: The art looks fantastic. I hope you are able to get it to work how you want it to. I cant take credit for the art, but thanks! Share this post Link to post Share on other sites
ocnoglittle 760 Posted January 7, 2021 Hi @Fompster! Naru talked about how he did his pixel art and had some advice about reducing lag: https://www.twitch.tv/videos/864817410 Generally, he said to use a counter to limit it to 20 blocks at a time. He also uploaded this composition to the workshop, if you want to look at the scripting: 2 Share this post Link to post Share on other sites