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Willobe

RESOLVED Horse Stopping Ship in its tracks

Question

Build a boat (large ship one large mast) and loaded it up with all our belongings (i was hosting) including the horse. Started to take off and kept coming to a dead stop. Thought it was the wind but it happen in every direction when moving forward. Moving back worked fine. Come to find out as i looked closer the Horse was parked in front of the mast and would slide slightly as we moved. When this happen the ship would come to a stop. I mounted the horse and the ship glitched around knocking me off the ship, but found out the ship sailed fine after the horse was off. (FYI a horse if faster in the water than a large ship with one large mast)

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I believe this has to do with you reaching the "end of the map" - was there a thick fog at the point you couldn't keep sailing?

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well im sorry i didnt reply sooner but just for clarity, not it was not the end of the world fog thing. As i mentioned it happened when the ship would collide with the horse, the mast was hitting it and would stop.

 

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Ah, I see, if I understand it correctly now, I guess it's because it's not possible to carry horses on ships, that's why it slides (we'd like to make it possible).

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@ Ane ...it seems to be linked to the same  issue  where seagulls  can lodge in parts of ships and make them  un-steerable ...or   in one case  i  experienced  my ship doing  ballet and   unable to  move  because a  rabbit   had somehow managed to  board my ship .. Normality  returned when the  miscreant  animal was located and  converted to  meat :D    

Basically   any  animal  ( non human ) apparently  causes this to happen ..

 

Edited by kimbuck
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Issues were caused by overlapping of dynamic objects colliders which were not properly simulated (especially in multiplayer). This should be fine now. As for transferring animals it should be much easier with companions feature where you can have up to 5 animals in 2.3 (and hopefully up to 30 in 2.4) accessible in your radial menu. 

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