Nikki Severin 1148 Posted April 19, 2021 Highlights Certain chat functions are now working as they should. Blueprint capture volume has been increased and some discolored blocks were recolored in the right way. Pigeon post can now be locked with a padlock. And more... Fixed [YLD-29740] Fixed: Editor: Skills: changing some timeline event parameters does not work [YLD-29911] Fixed: Exception : YlandsClient.NYGUIMessageSystemScreen.UI_SendMessage when you have unsend message and you select pinned tab [YLD-29868] Fixed: Chat system: An issue where if you sent your first message to an offline player, the other player would never receive the message and any further interaction with the chat system would result in infinite loading. [YLD-29868] Fixed: For certain account, the chat panel gets stuck on the infinite loading (happens on both PC and mobile) [YLD-28700] Fixed: Mobile chat All pane doesn't have textbox and input field [YLD-29878] Fixed: Maximum blueprint capture volume is again ~90^3m instead of ~45^3m. [YLD-29389] Fixed: explore and playlands images are covering images from backend in the home screen Featured Carousel [YLD-29706] Fixed: sandstone corner 2x2x2 different color and 90degree corner roof 2x2x2. [YLD-29859] Fixed: Game detail screen doesn't allow connecting to share games [YLD-29840] Fixed: Explore 2: cannot reconnect to claimed ship board, player is placed on default respawn [YLD-29836] Fixed: Clicking on main menu slots won't open the browser in Tencent versions [YLD-29612] Fixed: placeholder thumbnails in game detail window for some games [YLD-29742] Fixed: Radial menu - Screenshot functionality [YLD-29418] Fixed: Leaderboard data now respect reset periods in playtest/local mode. [YLD-29640] Fixed: Blueprints: building a vehicle from saved BP spawns last non-vehicle saved BP when cube is equipped. This fix is not retroactive and will not fix broken blueprints from the older versions. [YLD-29402] Fixed: type in a localization key for exploration related error messages [YLD-29696] Fixed: Coop-mode is now correctly enabled by default in newly created legacy explore games. [YLD-29424] Fixed: Pigeon post cannot be locked with padlock [YLD-29645] Fixed: Some place-crafted entities were not deconstructible (log stool, hay bale, ...). [YLD-29638] Fixed: Multiplayer: When you try to build ship BP in Building station. game freezes [YLD-28964] Tweaked: Vendor analytics (added vendor name) [YLD-29663] Tweaked: changed "Hosting" reference on mobile home screen prefab [YLD-29368] Tweaked: Accessing non-existent leaderboard or server variable from script now logs name and scope in to script log. [YLD-29832] Added: TQM Patch merge request [YLD-29646] Added: Rented servers: Quit on MpRoomNotFound 1 4 Share this post Link to post Share on other sites
ocnoglittle 760 Posted April 20, 2021 Did you mean 19 April? ? Thank you for all the bug fixes! We were hoping for a larger change (more than +6 seconds) to the propeller pack with this patch. Is it planned for later? If so, what is the plan? 2 Share this post Link to post Share on other sites
spiritchaser28 920 Posted April 20, 2021 I am finally happy with social tab. Thanks! I can actually be social again. 2 Share this post Link to post Share on other sites
Nikki Severin 1148 Posted April 20, 2021 11 hours ago, ocnoglittle said: Did you mean 19 April? ? Thank you for all the bug fixes! We were hoping for a larger change (more than +6 seconds) to the propeller pack with this patch. Is it planned for later? If so, what is the plan? Absolutely, the pandemic has distorted my space/time perception Thank you! The propeller pack is being discussed and worked on and we will let you know as soon as anything is known for certain! 1 1 Share this post Link to post Share on other sites
empeorgame3(2) 15 Posted April 20, 2021 Wow, You are really a great community manager 1 Share this post Link to post Share on other sites