Nikki Severin 1148 Posted July 8, 2021 HIGHLIGHTSExploration: Mystery Ylands Let us introduce Mystery Ylands! You may find all kinds of dungeons, puzzles or just about anything that might be of interest to you. Polished terrain generation - finally we won't mix all the biomes together! Exploration pack demo If you want to know what all the fuss is about, just give it a try! The Exploration demo is not time limited and you can get the DLC straight from within the game without having to leave it, if you do decide to go for it! Others can visit you on your Starting Yland, but if you yourself would like to venture beyond the borders of your yland, you will need vessel in the form of the Exploration DLC. And don't worry, you can keep the progress you made using the demo! Exploration: Starting Yland region map The Starting Yland helped us utilize Mystery Ylands to be independent of the current yland limits. It was needed to ensure backwards compatibility for the players with exploration progress and will allow cross-platform save selection. Exploration: crafting progression rework When it comes to crafting, we have changed how it's presented to the players, to make sure crafting UI is less overwhelming and more to the point. Recipes have been split into core and optional, with core recipes getting unlocked with crafting progression, and optional recipes, which are mostly for decorative items, awarded for exploring random sites. You can now craft most items straight into the world, which is particularly useful for building blocks, so let your creativity off the leash and show us what you can do! Mobile exploration It's finally here! Mobile players can now enjoy exploration now and meet together with PC players. There are some limitations for the mobile players, such as terrain modification. You can now start playing on the PC and continue on the mobile as well (or the other way around!). Mobile ambient improvements Improvements on mobile ambient lighting and unifying lighting during the day. For the 1.7 update, there is a big improvement of ambient lighting and water in the game now uses dealiasing normal map. Mobile UI rework Let's face it, it was very much needed. If you try the mobile version now, you will see significant changes, such as better legibility and a more intuitive UI experience. Editor: Object Brush A new tool allowing users to quickly span a large number of objects over the terrain. It works much like a brush for all the things you may want to place in your creations efficiently. Editor: Stunning actors Creators can now be made able to stun characters, animals and monsters with the script. Editor: Custom UI Allows to add buttons to the static game HUD and interact with them via mouse cursor. Now you have all the buttons under your command! Editor: Text scripting 1.7 tweaks and improvements Various small improvements and fixes as reported from users and QA. Polishing certain 1.6 features and added some more. Editor: Documentation 1.7 With the automatization of the wiki documentation, we will make the editor a much friendlier environment. From now on, all the info will be at your fingertips within our Wikipedia, automatically right after the update. Terrain generation additions This is something we are still working on, but for 1.7 we were able to add some interesting mechanics which allow us to create a more interesting environment (not only for Exploration!). AI: Swipe attack Besides motion, light and heavy attack, a fourth AoE attack with low probability was added for all enemies. Additions / Tweaks [YLD-30532] Added: VS: New set of script tile for coloring entities (with "paint gun effect") [YLD-30549] Added: VS: On attack range entity hit/ground hit/miss events to Event listener (Player actions) [YLD-30575] Added: VS: Set/get use custom post process for Environment GL[YLD-27407] Added: VS: set/get Speed/time of Position/Rotation animator (it will affect all objects referencing it) [YLD-30872] Added: VS: Particle effect GL script tiles (set/get alpha, set/get simulation speed) [YLD-30882] Added: VS: Remove array from array script tile. [YLD-30982] Added: VS: Create array script tile [YLD-29866] Tweaked: VS: Decimal numbers are now written with decimal points regardless of selected language. [YLD-30103] Tweaked: VS: Entity -> This category should contain more relevant script tiles when editing script in specific entity. [YLD-30747] Tweaked: VS: Adding Input/Button to Custom Window/HUD causes "Add Script" changing to "Edit Script" [YLD-24745] Tweaked: VS: Open Wiki button is now disabled for scripts in entities (they do not have Wiki pages) Tweaked: VS: entity type selection [YLD-29651] Added: Text scripting: Support for constructors with parameters [YLD-29657] Added: Text scripting: Support for quaternions for easier manipulation with rotations of objects [YLD-29981] Added: Text scripting: Support for ++, -- operators. [YLD-30494] Added: Text scripting: Support for bitwise operators |, &, ^ [YLD-30494] Added: Text scripting: Support for bitwise operators >>, << [YLD-30501] Added: Text scripting: Array.forEach, array.map methods. [YLD-31332] Tweaked: Text scripting: YPlayer namespace introduced. You may now find there Reset movement keys and Is online script instructions [YLD-31685] Tweaked: Text scripting: YSingleplayer namespace is now renamed to YLocalPlayer (you will need to adjust your scripts if you were using it) [YLD-31702] Tweaked: Text scripting: YSinglePlayer.getHorizontal/VerticalInput renamed to YLocalPlayer.getPrimaryHorizontal/VerticalInput [YLD-29845] Added: Editor: Custom music midi files are now considered in the memory profiler [YLD-30689] Added: Editor: You can now use buttons and input fields in custom HUD (useful for mobiles mostly) [YLD-30702] Added: Editor: You can now disable "Wave hand action" in Custom controls GL [YLD-29980] Tweaked: Editor: UI layout editor now support multi-editation of widgets. [YLD-29605] Tweaked: Editor: Hiding all Character screen tabs (inventory, crafting, pets, etc.) will also hide "Inventory" button on mobiles [YLD-29850] Tweaked: Editor: New flat terrain maps are closer to vertical 0 coordinate [YLD-27743] Tweaked: Editor: You can use Upper body animation in modal skills now [YLD-30375] Tweaked: Editor "Maximum loaded ammo" property renamed to "Magazine size" so it has same name as it has in scripts [YLD-30490] Tweaked: Editor: UI layout editor: parts of selection rectangle are now highlighted on mouse hover [YLD-30645] Tweaked: Editor: Custom controls editor now support multiselection [YLD-30775] Tweaked: Editor: Leather/paper sheet's text has now multiline input field [YLD-31021] Tweaked: Editor: Skill timeline now support multi-editation of objects on the timeline [YLD-31121] Tweaked: Editor: Skills: newly added events should be added to the first available spot from the top [YLD-28511] Added: Group of small ylands landscape [YLD-31469] Added: New waterfall particles [YLD-19006] Added: Players can now split item stacks using long-press on an item stack. [YLD-17211][YLD-29929][YLD-29966] Added: Ammo count on item inspect and disabling number for nonstackable items. [YLD-30670] Added: You can now show mouse cursor with 'Y' in all games on PC [YLD-30680][YLD-30681] Added: Tooltips on local map markers, (to access edit, delete), scaled markers [YLD-30687] Added: Double-tap or click on a map icon will position it at the player's current location. [YLD-30727] Added: Custom layout editor: input widget have now more exposed properties (color selected, line type, text alignment, text size) [YLD-30883] Added: "Unavailable" state to the Milestone scenario buttons on Region map [YLD-31046] Added: Stun animations for mounted animals in water [YLD-31469] Added: New waterfall particles [ YLD-31166] Tweaked: Change the text displayed in the Region map for new player [ YLD-31175] Tweaked: Edit recipes - building blocks cannot be ingredients (except log) [ YLD-31214] Tweaked: Grass Rope added to Tools category in crafting [YLD-31245] Tweaked: Workstation name Cooking spot changed to Any fireplace [YLD-31487] Tweaked: Increase yield of logs, stone, sandstone and marble [YLD-28513] Tweaked: Increased mountain heights [YLD-30335] Tweaked: Exploration: you can claim/unclaim ship while you are in control of it [YLD-31011] Tweaked: Exploration: cannot delete any normal single player (owned) maps from region map [YLD-31023] Tweaked: profanity filter marks some ok words as bad one [YLD-31155] Tweaked: Changed sheep wool max stack to 200 (player feedback) [YLD-31166] Tweaked: Change the text displayed in the Region map for a new player [YLD-31175] Tweaked: Edit recipes - building blocks cannot be ingredients (except log) [YLD-31214] Tweaked: Grass Rope added to "Tools" category in crafting [YLD-31245] Tweaked: Workstation name "Cooking spot" changed to "Any fireplace" Added: Mineable and destructible rock entities containing vein resources Added: Mineable entities that spawn on resource veins and dispense appropriate resources Added: Mystery Ylands Codex entry Added: New landscape Scattered into the terrain generation - multiple ylands close to each other Added: Slightly changed call animals animation. Added: Smoother unarmed swim attacks. Added: Terrain non-vein resources as source elements for rocks and tree stumps Added: The movement between inventory slots can now be done using WASD (as well as arrow keys). Tweaked: Made the RE generation more spread out over the individual ylands Tweaked: Axes and Knives can now be put inside the Toolbox inventory container Tweaked: Death animation is smoother and dropping items from hands (not from inventory). Tweaked: Decreased the number of objects spawning an open seafloor substantially for optimization purposes Tweaked: Faster sawing animation (speed is 1:1, before was 1:1,5 in-game), simpler transition, removed in/out animations. Tweaked: Holding paper or book correctly in hands while reading them. Tweaked: Increase the time in flight for the propeller pack to 30s Tweaked: Increased stack limit on Wool entity from 5 to 50 Tweaked: Knives can now be stored in the Toolbox Tweaked: Longer and more rhythmic chicken dance animation Tweaked: Made the RE generation more spread out over the individual ylands Tweaked: Medieval decorative shields made craftable Tweaked: Number of inventory container slots dividable by 3 to fit the UI grid Tweaked: Points of interest icons should appear on the compass a bit earlier. Tweaked: Removed Editor 'Publish To Workshop/Open Export Folder' menu option. Tweaked: Sleep in coffin position raised so player doesn't clip through bottom. Tweaked: Smoother animal feed animation. Tweaked: Smoother drink animation Tweaked: Smoother fishing cast animation, holding the fishing rod with both hands. Tweaked: Smoother torch lighting animation, same leg goes front. Tweaked: String handling in GenScript function parameters was made more consistent and therefore predictable. Now everything that has a string argument should be cast with (string), and String object functions use ObjectToString that handles all different kinds of inputs (to be more in line with JavaScript) Tweaked: The region map can now be zoomed out a bit more. Fixes [YLD-30646] Fixed: Editor: it is not possible to set trail colors in Melee attack effect GL [YLD-30746] Fixed: Editor: Layout editor: not interactible input fields have wrong color in their preview [YLD-31130] Fixed: Editor: Seed category is empty[ YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exceptions. [ YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly. [YLD-24568] Fixed: VS: Changing operator disables zooming of canvas [YLD-27386] Fixed: VS: "Search Parameters" is not finding all that is searched for [YLD-27855] Fixed: VS: Search parameters checkbox is missplaced [YLD-28661] Fixed: VS: Get terrain is modifiable returns true even on universal maps. [YLD-29831] Fixed: VS: date months starts incorrectly with 1 (January should be 0) - (you need to adjust text scripts. VS is adjusted automatically) [YLD-29894] Fixed: VS: getting .x component directly from sum of 2 vectors does not work [YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly. [ YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surf [ YLD-26678] Fixed: When one player assembles a vehicle and another connects to the server parts of the vehicle temporarily disappear. [ YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar. [ YLD-28993] Fixed: Exploration: mutated monsters respawn after travelling even after their leader is dead [ YLD-29901] Fixed: Assign animal to pen does not cancel summon command [ YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode [ YLD-30066] Fixed: Artefacts on coast/shore when underwater [ YLD-30332] Fixed: Times of status effect should be more precise now. [ YLD-30418] YLD-25745] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active [ YLD-30745] Fixed: Food should cook properly now. [ YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons [ YLD-31207] Fixed: Vehicles should no longer be at risk of becoming inoperable when hitting the universal scenario boundary. [ YLD-31646] Fixed: dragging an ingredient from the crafting recipe's ingredient list is no longer possible. [YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exception. [YLD-25943] Fixed: Friend system: Users that you've blocked will now always see you as offline even if you're online (previously the blocked user could see your online/offline status changes which was not as designed). The only exception is if the user is in the same clan as you (will get fixed in later updates). [YLD-26060] Fixed: Show text instruction has icon offset when no text is displayed [YLD-26185] Fixed: Object in free placing mode doesn't stick every time when placed on a wall. [YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surface. [YLD-26380] Fixed: Deleting RDS game does no longer offers save data download if the game does not use saving. [YLD-26678] Fixed: When one player assembles a vehicle and another connects to the server, parts of the vehicle temporarily disappear. [YLD-28124] Fixed: Exploration: padlock is not dropped on the ground when the padlocked ship is unsummoned [YLD-28276] Fixed: Vein item spawns are not aligned with terrain at all [YLD-28469] Fixed: Preview of Mast with Junk Sail looks slightly differently than when it's placed [YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar. [YLD-28993] Fixed: Exploration: mutated monsters respawn after travelling even after their leader is dead [YLD-29426] Fixed: The add object grid in Editor now correctly shows group name in tooltip when hovering over a sub-category / item group. [YLD-29638] Fixed: Multiplayer: When you try to build ship blueprint in Building station, game freezes [YLD-29673][YLD-30110][YLD-29670] Fixed: Mobile chat throws an exception and doesn't send the message after typing it and closing the message screen immediately. Also fixes an issue where sending a message and then quickly selecting another player would send the message to the newly selected player. [YLD-29833] Fixed: Blueprint ghost can move with vehicles, player and animals [YLD-29887] Fixed: Animals should now be more resilient to falling through terrain. [YLD-29893] Fixed: positioning for point of interest icons on the compass should now be correct. [YLD-29897] Fixed: Exception when client disconnects while host is waiting for sleep [YLD-29901] Fixed: Assign animal to pen does not cancel summon command [YLD-29947] Fixed: Regression in forcing shutdown when logging in another device when the countdown never started [YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode [YLD-30066] Fixed: Artifacts on coast/shore when underwater [YLD-30084] Fixed: Script 'Ask player' dialog not triggering callback if player cancels the prompt. [YLD-30088] Fixed: Shotgun shells no longer generate count notification on being consumed during weapon reload. [YLD-30092] Fixed: If a scenario couldn't be exported to the workshop because of game set owner mismatch, no other scenarios could be exported either until the player restarted the game. [YLD-30095] Fixed: Social: The chat API would not reconnect after the fifth ping timeout. [YLD-30332] Fixed: Times of status effect should be more precise now. [YLD-30385] Fixed: The game creates obsolete Instructions.txt file under <account>/Share/Games when exporting a scenario for the first time [YLD-30418][YLD-25745] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active item visuals. [YLD-30498] Fixed: Using music presets no longer breaks player character serialization. [YLD-30665] Fixed: Map blinks when placing any icon on map after changing zoom level [YLD-30682] Fixed: Yland Tier icons are now visible on mobile as well. [YLD-30684] Fixed: Map should have a button to locate the player in all modes [YLD-30745] Fixed: Food should cook properly now. [YLD-30834] Fixed: Crafting of place-able items (furniture etc.) now triggers properly when the craft is initiated from the item detail's popup screen. [YLD-30859] Fixed: Player management section in the server management popup now properly refreshes player states when the player switches to it. [YLD-30864] Fixed: Physics.PhysX error when placing blueprint of very big ship [YLD-30879] Fixed: If you tried to log into another account using an incorrect password, the UI would lock up. [YLD-30975][YLD-28866] Fixed: Riding deer animations: Player stabilization and smoothing fast animation changes [YLD-31023] Fixed: when trying to use custom window gui text edition in gen editor and trying to put localized dbtext string the editor would throw exceptions. [YLD-31033] Fixed: Editor: after moving event on another line you can sometimes see it also on the original line [YLD-31038] Fixed: Editor: events copied on skill timeline do not have name as the copied event [YLD-31121] Fixed: Skill timeline: it is possible to make states and events on the same time track to overlap each other [YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons [YLD-31129] Fixed: Add correct icons for Milestone scenarios [YLD-31428] Fixed: Missing character preview in some cases in pets and costumes screen [YLD-31646] Fixed: dragging an ingredient from the crafting recipe's ingredient list is no longer possible. Fixed: display Codex pages connected to Exploration game mode in the mobile version as well Fixed: Text scripting: Yui Image.flipImageVertically returns value for horizontal flip instead (potential BC break) Fixed: Text scripting: Date.addHours() adds minutes instead of hours; Fixed: increased the chance of Oceanic landscape to generate on Tropical biome to increase the chance of large RE spawn Fixed: Movement in inventory should work better when there are gaps between slots (due to drag and drop etc.) Fixed: Placing previews sometimes draw multiple LOD levels simultaneously Fixed: Text scripting: YAi.moveToTarget() accepts undocumented types (Entity/GameLogic) for target position Fixed: Text scripting: YLogic.is() has incorrect documentation (it should accept YLogic, not YEntity) Fixed: Text scripting: YParticle.enabled returns false boolean value in some cases, even though it should always return undefined (void) Fixed: Text scripting: YUiImage.flipImageVertically returns value for horizontal flip instead (potential BC break) 8 Share this post Link to post Share on other sites
bojo2736 1016 Posted July 13, 2021 I played briefly last night. I ran into some cool buildings. Were these built by devs or from community members? Can we alter them? The island I first landed on was HUGE! Thank you so much for that. The terrain was so much better. I prefer the more jagged old style, the new style is rounded, but I was so pleased to see that overall the islands have much more variability. I found myself marking places to come back to and maybe build. I haven't been inspired by the landscape in a long while. I will spend more time playing to see the new changes. Thanks for all you do, dev team. 4 Share this post Link to post Share on other sites
jchob 354 Posted July 13, 2021 Yes @bojo2736 the old jagged style was better imo. But this new style is also cool. I only checked 2 maps and I liked them. Soon, i guess for 1.8 we will have flowing water. That will be fantastic ? 2 Share this post Link to post Share on other sites
Nikki Severin 1148 Posted July 14, 2021 On 7/13/2021 at 2:51 AM, bojo2736 said: I played briefly last night. I ran into some cool buildings. Were these built by devs or from community members? Can we alter them? The island I first landed on was HUGE! Thank you so much for that. The terrain was so much better. I prefer the more jagged old style, the new style is rounded, but I was so pleased to see that overall the islands have much more variability. I found myself marking places to come back to and maybe build. I haven't been inspired by the landscape in a long while. I will spend more time playing to see the new changes. Thanks for all you do, dev team. Hey there! Very happy to hear you're enjoying the new update! Keep us posted on your discoveries! 2 Share this post Link to post Share on other sites
spiritchaser28 920 Posted August 10, 2021 On 7/8/2021 at 7:49 AM, Nikki Severin said: [ YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode This was not fixed. My pots just disappeared. I made new ones. Could it be because they were painted? output_log.txt output_log_clean.txt 1 Share this post Link to post Share on other sites
Nikki Severin 1148 Posted August 10, 2021 4 hours ago, spiritchaser28 said: This was not fixed. My pots just disappeared. I made new ones. Could it be because they were painted? output_log.txt output_log_clean.txt On it! thanks for the logs!!! 1 Share this post Link to post Share on other sites